Death Squared

Evaluating Your Skill as a Gamer

Evaluating Your Skill as a Gamer

Or:  How I Judge Myself Based on Someone Else’s Opinions

Not all entertainment or hobbies can be enjoyed by everybody. If you don’t have a basic understanding of film history, you’ll probably not like most arthouse movies. Poetry might be a poison if you believe symbolism and rhythm are conspiracies made by English majors. Things like cooking or sports can be torturous if you don’t have the ability to do either. Even Russian avant-garde classical music is inaccessible if you don’t have a stick up your ass.

Similarly, with video games, your skill level may limit which games you enjoy. Dark Souls Remastered has received considerable praise, but it’s geared more toward seasoned gamers. For any new players, Dark Souls’ immense difficulty will skewer and roast them. No one wants to be punished for trying to have fun. Even masochists can agree with this. I think.

So how do you figure out your skill level? You could use online leaderboards or track your win-loss ratios, but that amount of objectivity is exhausting. Fortunately, I devised a completely arbitrary collection of attributes to judge your gaming abilities. For each attribute, I will give a brief explanation, and you must rate your mastery of that attribute on a scale of 1-5.

A “1” means a sentient garbage fire is better at this skill than you are.  A “5” means you kick ass so hard that the donkey population is on the verge of extinction. A “3” shows your ability is somewhere between a living, flaming pile of garbage and unnecessary levels of animal abuse.  Your overall score across all categories is irrelevant. Instead, this system reveals your best skills, and this may help you determine which games are for you. It’s like you’re completing one of those Facebook quizzes except you won’t feel shame after this one.

Dexterity

Perhaps the skill most associated with gaming, dexterity determines how well you handle a controller. In a game like Rocket League, you must juggle boosts, the angle of your car, drifting, and successive jumps to pull off spectacular goals. For Fornite, victory favors those who rapidly flit between building components and weapons. In fighting games, stringing together combos will more likely guarantee a win.

If your magic fingers can dance across complex button combinations without errors, you have dexterity. If they can’t, then we don’t want to know why you call them “magic fingers.” Accuracy and precision platforming also fall under this category.

Problem-Solving

Being smart doesn’t mean you know how to problem-solve. Just look at the US federal government. Gamers skilled at problem-solving can look at all the components in a situation and recognize how to use them to win.  In Death Squared, all the puzzle pieces are contained on one screen, and good problem-solvers don’t need the internet to find the answer.  Strategic skill is one’s ability to address future problems, so those without good problem-solving skills will struggle with the tactical challenges posed by Mario + Rabbids or Disgaea 5.  Even resource management in games like Pixeljunk Monsters 2 requires some level of problem-solving.

Note:  understanding “video game logic” doesn’t necessarily mean you are an Answer Master.  You may know that a crowbar combined with duct tape and a butterfly will get you to the next stage in a point-and-click adventure.  This doesn’t mean you know how to solve problems.  It means you make sense out of nonsense and could be a good philosopher one day.

Reactivity

Your “twitch” ability relates to how quickly you notice new threats and act against them.  Celeste is among the genre of “twitch platformers” which challenge your ability to react to new threats.  Of course, you can practice a stage an infinite number of times until you nail the move sequence, but those with good reactivity are more likely to pass a series of obstacles on their first try.  With enough desperation, anyone can plod through Thumper, but the real pleasure comes from clearing the entire hellscape with few or any deaths.

Some of you may argue that reactivity is just one aspect of dexterity, and you’d be partly right.  Both skills are heavily dependent on each other.  You could plow through opponents in DOOM multiplayer purely because of your accuracy, but without good reaction times, you’ll be taken out by the next person to shoot you from behind.  It also doesn’t matter how quickly you react if you do nothing.  Good dexterity and reactivity are what separates the hunters from those unfortunately killed by wild animals.

Endurance

Sometimes it’s not about how big you come in but how long you can keep it up. Your endurance skill measures your ability to play well over an extended period of time. Take Puyo Puyo Tetris for example. Against a similarly-skilled opponent, the winner isn’t based on who makes the flashiest moves but who screws up fewer times. The longer the round, the more exhausted you feel, and the more likely you’ll put that I-shaped tetromino in the wrong column. Other puzzle games like Lumines and Tumblestone require similar levels of stamina to win the long game.

Endurance also captures your level of patience. In Payday 2, a successful heist depends on waiting for the most opportune moment. For Arena of Valor, your team’s victory may hinge on whether you can defend your lane, regardless of how many opponents bully you. Because many of us are fed on a diet of instant gratification, fast gameplay, and cocaine, patience is not our forte but still massively helpful.  As the saying goes, good comes to those who wait and spawn camp.

Flexibility

Some games require you to use every type of skill listed so far. Look at Crawl. You need dexterity to fight well, problem-solving skills to exploit your environment, reactivity to prepare for stage hazards and monsters, and endurance to survive and clinch the victory. Your flexibility skill determines how easily you transition between these skill sets and adapt to your situation. Those without flexibility are easy to read and struggle to win outside of ideal conditions.

You can also measure your emotional stability here. If you panic or get angry when things don’t go your way, you’re inflexible. Apart from ruining the game for others, intense emotions can lose you the game. As such, maximize your flexibility by striving for soulless apathy.

Luck

Ancient tomes speak of three witches who decide how lucky each person is. When a child is born, each witch rolls a six-sided die. If each die lands as a six, that child will forever be gifted with good fortune. If each die falls on a one, the child is named Solomon Rambling. Nothing can change one’s luck. We can only learn to live with what we’ve been given.

Because your luck stat can’t improve, many don’t consider it a skill, but these people don’t play Mario Party. Luck can win games, and those who risk their success on chance may walk away with bigger rewards. Alternatively, if you’re the type who never won Bingo as a kid, you learn to never trust that sociopath called “Lady Luck.” You instead expect bad items in Mario Kart 8, awful RNG in your roguelites, and constant disconnects in Splatoon 2.

You’ve Now Reached the End of the Survey

You now have six numbers. Good job. If you have any ones or twos, this doesn’t mean you’re a bad player, but you may not enjoy games requiring your lacking skills. On the opposite end, a handful of 5 scores means your ego deserves some stomps to the kneecaps so that you can reevaluate your true ability. Whether you use your digits for bragging rights, game recommendations, or to compensate for something, you now have a gauge on your gaming skill set. You can also now buy Spacecats with Lasers without worrying you’ll suck at it.

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I haven’t done this italics thing in a while.  Supposedly I ask your opinion about this article now.  Go and complain about your scores if you want.

Posted by Solomon Rambling in Blogitorial, 0 comments
Solomon Rambles About Dying Cubes

Solomon Rambles About Dying Cubes

Death Squared

Death Shared

I am fortunate to have a dedicated Player 2 in my life.  Money can buy you a video game system, controllers, and games.  It can also buy you a Player 2, but that’s expensive and frowned upon.  For those of you who don’t have a gaming partner and aren’t interested in the underground gaming slave market, your gaming life is somewhat stunted.  Some games (like the Jackbox Party Packs) are almost entirely worthless to you.  Other games (like Overcooked! and Snipperclips) are co-op experiences but have options play alone.  You can enjoy them by yourself in the same way you can enjoy a dinner for two by yourself:  full of shame and feeling like this isn’t how it’s supposed to be.

DS 4Death Squared targets co-op gamers but is perfectly functional as a single-player affair.  Because most puzzles involve taking turns to move, controlling both characters yourself doesn’t feel overwhelming or unintuitive.  Although levels are inventive and can challenge you to think abstractly to find solutions, few puzzles are so difficult that you need a second player to offer ideas.  Essentially, a single player can enjoy Death Squared’s gameplay, but the game’s humor and unpredictable deaths are best enjoyed with others.

What is it?

Death Squared’s Story Mode focuses on the trials of two robotic cubes.  They are subjected to test after test (80 in all) in which they find themselves on suspended platforms hanging above bottomless abysses.  These stages are usually small enough to fit onscreen without the camera moving, but they are littered with traps to obliterate the blocky heroes.  A test is passed once each box simultaneously places itself on a panel of its color.

Opposite colors will often be your robots’ downfall.  While a red laser won’t hurt the red cube, it most certainly will explode the blue one.  A wall of red, transparent cubes can be impassable to blue but pose no obstacle to red.  Conversely, a red pathway is a safe bridge for blue but no different from dead space to red.  Most stages are dynamic, with each pressed button and each pushed block altering the structure of the level.  Sometimes these changes open a new path for you; other times, they trigger spikes to impale a character or catapult another bot off the level entirely.  Death is natural and expected as trial-and-error plays a part in finding the solution to a level.

DS 2

As you progress through levels, David (a lowly AI tester) and Iris (his A.I. partner/supervisor) provide commentary, criticizing or commending your progress or delving into humorous stories about computer updates/David’s mother.  At times, David will even mess with the testing’s programming, thus altering how you play or what you may encounter.  Unfortunately, these two are not present in Death Squared’s 40 four-player stages (Party Mode) or 30 extra hard Vault levels.  These “bonus” levels follow the same format as the main game, but their testers presumably are mute compared to Iris and David.

What’s good?

  1. The humor is superb. David and Iris (both played by the fantastic Rice Pirate) offer some lovely banter.  David is—in a word—a douchebag but a lovable, pathetic one whereas Iris is your sarcastic, GLaDOS knock-off who provides a good foil to David.  Their commentary primarily accompanies your progress through levels, but you will get the occasional, repeated quips based on your deaths, movements, and successes. Your deaths add to the humor as well because your demises are frequently unexpected, creative, or caused by a dickhead friend.
  2. The puzzles offer a balanced level of difficulty.  Apart from a handful of levels, you will typically figure out a solution after a few minutes of dying or staring at the level.  The Vault levels pose the greatest challenge, but if a dunce like me can solve them, so can you. You will die plenty of times, and the game will flaunt your failings by keeping track of them with a counter, but it’s okay to die.  It’s part of life and helps you solve problems.

Note: Solomon does not endorse dying in real life to solve problems.

DS 3

  1. Death Squared offers a lot of content without overstaying its welcome, which is quite amazing given the simplicity of the game. The control stick is all you need to move your characters and solve all levels, and there are few gimmicks introduced throughout the course of the game.  Still, the developers managed to make most stages feel unique even given these few tools.

What’s bad?

  1. Without David and Iris, the Party and Vault levels are a little less enjoyable. Their commentary serves as an incentive for completing levels, so the “one more level” mentality found in the main mode isn’t quite as strong for Vault or Party.  As I have stated, the levels, themselves, can still be rewarding, but the voice-acting is what propels this game from good to great, and without it, you’re playing “good,” not “great.”
  2. Party Mode does not quite live up to the two-player levels. For a solo player, Party Mode is a little overwhelming as you switch between all four robots.  With a team of four players, gaming can be raucous fun, but gameplay does feel slowed down.  With four players, stages are routinely filled with more obstacles and player interactions, necessitating a more methodical pace to ensure everyone lives and hits each step of the puzzle correctly.  Some play groups may enjoy scratching each other’s heads to figure out the solution, but for others, the process may be too laborious to justify the payoff.
  3. There is only one stage theme. The graphics are simple and clean, but no matter what level you’re on, you’ll have the same dark blue backdrop with the same gray blocks suspended over the same black nothingness.  At times, depth is a little hard to gauge as well.

DS 1

What’s the verdict?

For those looking for a competent puzzle game, Death Squared provides, be it for one player or four.  The game introduces a simple set of rules and creates devious problems based on these basic rules, a characteristic most good puzzle games have.  However, Death Squared’s humor boosts the overall game’s quality, separating it from all the other good but forgettable puzzle affairs.  Solitary gamers can certainly enjoy the experience, but the hilarity is truly something you should share with someone else.  Find another human being, get to know them, love them even, and then revel when you vindictively kill them for messing up in-game.  This is the joy only found in comradery.

Arbitrary Statistics:

  • Score: 8
  • Time Played: Over 5 hours
  • Number of Players: 1-4
  • Games Like It on Switch: Snipperclips, The Bridge

Scoring Policy

Posted by Solomon Rambling in Review