DOOM

Evaluating Your Skill as a Gamer

Evaluating Your Skill as a Gamer

Or:  How I Judge Myself Based on Someone Else’s Opinions

Not all entertainment or hobbies can be enjoyed by everybody. If you don’t have a basic understanding of film history, you’ll probably not like most arthouse movies. Poetry might be a poison if you believe symbolism and rhythm are conspiracies made by English majors. Things like cooking or sports can be torturous if you don’t have the ability to do either. Even Russian avant-garde classical music is inaccessible if you don’t have a stick up your ass.

Similarly, with video games, your skill level may limit which games you enjoy. Dark Souls Remastered has received considerable praise, but it’s geared more toward seasoned gamers. For any new players, Dark Souls’ immense difficulty will skewer and roast them. No one wants to be punished for trying to have fun. Even masochists can agree with this. I think.

So how do you figure out your skill level? You could use online leaderboards or track your win-loss ratios, but that amount of objectivity is exhausting. Fortunately, I devised a completely arbitrary collection of attributes to judge your gaming abilities. For each attribute, I will give a brief explanation, and you must rate your mastery of that attribute on a scale of 1-5.

A “1” means a sentient garbage fire is better at this skill than you are.  A “5” means you kick ass so hard that the donkey population is on the verge of extinction. A “3” shows your ability is somewhere between a living, flaming pile of garbage and unnecessary levels of animal abuse.  Your overall score across all categories is irrelevant. Instead, this system reveals your best skills, and this may help you determine which games are for you. It’s like you’re completing one of those Facebook quizzes except you won’t feel shame after this one.

Dexterity

Perhaps the skill most associated with gaming, dexterity determines how well you handle a controller. In a game like Rocket League, you must juggle boosts, the angle of your car, drifting, and successive jumps to pull off spectacular goals. For Fornite, victory favors those who rapidly flit between building components and weapons. In fighting games, stringing together combos will more likely guarantee a win.

If your magic fingers can dance across complex button combinations without errors, you have dexterity. If they can’t, then we don’t want to know why you call them “magic fingers.” Accuracy and precision platforming also fall under this category.

Problem-Solving

Being smart doesn’t mean you know how to problem-solve. Just look at the US federal government. Gamers skilled at problem-solving can look at all the components in a situation and recognize how to use them to win.  In Death Squared, all the puzzle pieces are contained on one screen, and good problem-solvers don’t need the internet to find the answer.  Strategic skill is one’s ability to address future problems, so those without good problem-solving skills will struggle with the tactical challenges posed by Mario + Rabbids or Disgaea 5.  Even resource management in games like Pixeljunk Monsters 2 requires some level of problem-solving.

Note:  understanding “video game logic” doesn’t necessarily mean you are an Answer Master.  You may know that a crowbar combined with duct tape and a butterfly will get you to the next stage in a point-and-click adventure.  This doesn’t mean you know how to solve problems.  It means you make sense out of nonsense and could be a good philosopher one day.

Reactivity

Your “twitch” ability relates to how quickly you notice new threats and act against them.  Celeste is among the genre of “twitch platformers” which challenge your ability to react to new threats.  Of course, you can practice a stage an infinite number of times until you nail the move sequence, but those with good reactivity are more likely to pass a series of obstacles on their first try.  With enough desperation, anyone can plod through Thumper, but the real pleasure comes from clearing the entire hellscape with few or any deaths.

Some of you may argue that reactivity is just one aspect of dexterity, and you’d be partly right.  Both skills are heavily dependent on each other.  You could plow through opponents in DOOM multiplayer purely because of your accuracy, but without good reaction times, you’ll be taken out by the next person to shoot you from behind.  It also doesn’t matter how quickly you react if you do nothing.  Good dexterity and reactivity are what separates the hunters from those unfortunately killed by wild animals.

Endurance

Sometimes it’s not about how big you come in but how long you can keep it up. Your endurance skill measures your ability to play well over an extended period of time. Take Puyo Puyo Tetris for example. Against a similarly-skilled opponent, the winner isn’t based on who makes the flashiest moves but who screws up fewer times. The longer the round, the more exhausted you feel, and the more likely you’ll put that I-shaped tetromino in the wrong column. Other puzzle games like Lumines and Tumblestone require similar levels of stamina to win the long game.

Endurance also captures your level of patience. In Payday 2, a successful heist depends on waiting for the most opportune moment. For Arena of Valor, your team’s victory may hinge on whether you can defend your lane, regardless of how many opponents bully you. Because many of us are fed on a diet of instant gratification, fast gameplay, and cocaine, patience is not our forte but still massively helpful.  As the saying goes, good comes to those who wait and spawn camp.

Flexibility

Some games require you to use every type of skill listed so far. Look at Crawl. You need dexterity to fight well, problem-solving skills to exploit your environment, reactivity to prepare for stage hazards and monsters, and endurance to survive and clinch the victory. Your flexibility skill determines how easily you transition between these skill sets and adapt to your situation. Those without flexibility are easy to read and struggle to win outside of ideal conditions.

You can also measure your emotional stability here. If you panic or get angry when things don’t go your way, you’re inflexible. Apart from ruining the game for others, intense emotions can lose you the game. As such, maximize your flexibility by striving for soulless apathy.

Luck

Ancient tomes speak of three witches who decide how lucky each person is. When a child is born, each witch rolls a six-sided die. If each die lands as a six, that child will forever be gifted with good fortune. If each die falls on a one, the child is named Solomon Rambling. Nothing can change one’s luck. We can only learn to live with what we’ve been given.

Because your luck stat can’t improve, many don’t consider it a skill, but these people don’t play Mario Party. Luck can win games, and those who risk their success on chance may walk away with bigger rewards. Alternatively, if you’re the type who never won Bingo as a kid, you learn to never trust that sociopath called “Lady Luck.” You instead expect bad items in Mario Kart 8, awful RNG in your roguelites, and constant disconnects in Splatoon 2.

You’ve Now Reached the End of the Survey

You now have six numbers. Good job. If you have any ones or twos, this doesn’t mean you’re a bad player, but you may not enjoy games requiring your lacking skills. On the opposite end, a handful of 5 scores means your ego deserves some stomps to the kneecaps so that you can reevaluate your true ability. Whether you use your digits for bragging rights, game recommendations, or to compensate for something, you now have a gauge on your gaming skill set. You can also now buy Spacecats with Lasers without worrying you’ll suck at it.

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I haven’t done this italics thing in a while.  Supposedly I ask your opinion about this article now.  Go and complain about your scores if you want.

Posted by Solomon Rambling in Blogitorial, 0 comments
DOOM

DOOM

Blurry Hell

I first experienced puberty when I was 11. My second came with DOOM. Whereas the first puberty steadily introduced me to awkward changes, the DOOM Puberty forced me into keg stand after keg stand of pure testosterone. My voice dropped three octaves; my chest grew a forest of manliness; and [insert penis joke here]. My Switch was no longer a kiddie console but a portal to pure machismo.

With its endless gore, guns, and heavy synth, DOOM brought much-needed FPS hormones to Nintendo’s hybrid console. Upon arrival, critics hailed Panic Button for their masterful work in porting the behemoth to the underpowered Switch. Their praise came with an asterisk, however. Despite being a technical marvel, a Switch DOOM appeared inferior to other console editions. Considering I don’t own another console, these comparisons should not matter to me. Nonetheless, despite its quality and effects on my development, DOOM feels like a powerhouse trying to run on AA batteries.

Solomon grew a sixth finger in order to take pictures for this review.

What is it?

Contrary to popular belief, Hell is not only good for the eternal torment of the wicked and lawyers. It happens to be a phenomenal source of renewable, clean energy. The Union Aerospace Corporation on Mars labored to bring this energy to Earth, and it was successful until somebody had to make a pact with the demons and unleash unholy destruction across the facility. Now, it is up to you, the “Doom Slayer,” to eradicate the demonic hordes and close the portal to hell.

This first-person shooter focuses on frenetic battles between you and an army of monsters. The large enemy roster ranges from stereotypical zombies to the classic Cacodemons to the newcomers like the Summoners. You begin with only a pistol and a shotgun, but over the lengthy campaign, you accrue more guns, grenades, buffs, and upgrades to your suit. You will run out of ammo, but with so many weapons in your arsenal and bullets on the ground, your gore-fest will never end, especially with “Glory Kills.” When an enemy’s health runs low, you can launch a melee attack which leads to one of numerous brutal execution sequences and health drops.

As you complete missions in the main campaign, you unlock levels in the Arcade Mode. Here, you replay sections of the campaign, but the story and collectibles are stripped away. In order to win medals or rank high on the leaderboards, you must blaze through the map, slaughtering demons and racking up multipliers to contribute to your overall score.

DOOM’s multiplayer maintains the same chaotic action of the solo adventure. With no health regeneration, respawn timer, or need to reload, death dominates the battlefield. Team Deathmatch, Domination, and King of the Hill variants all make an appearance alongside unique modes like Freeze Tag in which you must freeze (kill) your opponents while thawing your teammates. Demon Runes amp the intensity by allowing players to mutate into DOOM’s iconic demons. In this form, your attacks can instakill, and you can gobble tons of damage before dying.

Being a Cacodemon is like being an M-rated Pac-Man.

What’s the Good with the Bad?

  • With its adrenaline-laced battles, DOOM transforms you into a badass. Although your enemies are terrifying, they fear your overwhelming power, so much so that their texts describe you as a one-man apocalypse. Monsters can swarm you from all sides, but you’ll quickly learn how to keep moving and mow through them. BFGs splatter whole armies; chainsaws shower blood and ammo everywhere; and even the biggest bosses succumb to your Glory Kills.
    • Despite how gratifying these fire fights can be, you’ll develop a tolerance for adrenaline. The DOOM campaign follows a pretty rigid formula: you enter an arena, lay waste to a demon horde, explore the surrounding area for knickknacks, and then move to the next fight. An intense soundtrack and unsettling environments establish a great atmosphere, but they can’t conceal that you’re basically moving from set piece to set piece.

This shows when Solomon gave up on moving and taking pictures.

  • The multiplayer offers mindless entertainment. All of the arenas are small, forcing near-constant combat. A few modes require a bit of strategy, but for the most part, your main tactic is to go in guns blazing and not die. This mentality makes for cathartic, quick games. With not much to go against it, DOOM is still the best multiplayer FPS on the Switch.
    • Unfortunately, the online network is a hell in out of itself. DOOM frequently bugs out in the lobby, stalling the countdown timer and forcing you to back out and join a different lobby. Because the online player base has dwindled significantly in recent months, getting glitched out of a full lobby is just salt on the wound. The match-making system adds another circle to this hell because players of all levels can be paired together. DOOM tries to balance teams with veteran and beginner gamers, but this just spreads out the dysfunction and results in frequent one-sided matches.

Even with a sixth finger, Solomon struggled to take pictures in multiplayer.

  • Panic Button competently delivered the DOOM experience to the Switch. Apart from the online lobby issue, the game plays exactly as a Doom game should. This may sound like a bland statement, but when other ports are so poorly optimized (i.e. Rime and WWE 2K18), good porting should be lauded.
    • Despite Panic Button’s hard work, the Switch noticeably struggles to keep up with the Doom Guy. Heavy amounts of blurring don’t mask the significant downgrade in graphics on the Switch, and it all becomes muddier during the intense battles. The frame rate can also stutter, and the music can cut out entirely at times. Most disappointingly, this port lacks SnapMap, a level-creation tool which can create maps for solo, co-op, and multiplayer romps.

Almost every picture came out blurry, resulting in several re-shoots. Solomon hates re-shoots.

What’s the verdict?

DOOM unleashes visceral shooting action on the Nintendo Switch.  I recommend the game, but it’s a port and largely inferior to other versions.  Based on the ports I’ve played thus far, I imagine I may regurgitate the same message for every other port I review.  Thus, to save time for future Solomon, I present you my reoccurring “Review Port Jingle™:”

 

Here’s another Switch port, what can I say?

These Nintendo issues don’t go away.

The game, itself, is the same, nothing more.

But frame rate and resolution are both poor,

Like portability?  Then go for it.

If not, buy it elsewhere.  Apple maggot.

 

*Sung to the tune of Tibetan throat-singing

Arbitrary Statistics:

  • Score: 8.0
  • Time Played: Over 50 hours
  • Number of Players: 1 (up to 12 online)
  • Games Like It on Switch: Wolfenstein II:  The New Colossus, Fortnite

Scoring Policy

Posted by Solomon Rambling in Review, 0 comments