Lego City

Solomon Rambling’s Top Ten Saltiest Switch Moments

Solomon Rambling’s Top Ten Saltiest Switch Moments

Becoming a Pillar of Salt

Being a slug of a man, I hate being salty.  Anger, in general, isn’t a fun emotion unless you can destroy things, but then people say you have an anger problem and an assault charge.  When playing video games, anger tells you something is going horribly wrong.  Gaming should be cathartic, offering you a world away from your irritating real world.  When the gaming world becomes frustrating, you’re essentially just left to face the problems you experience in the real world, except now you’re in your boxers on your couch questioning what you do with your time.  A true nightmare indeed.

But that’s enough about my weekends.  Here, I present you with a top ten list of my saltiest video game experiences with the Nintendo Switch thus far.  Annoying readers will be quick to notice that I use “salty” and “angry” interchangeably.  Technically, “salty” is a specific form of anger that stems from embarrassment, but this definition also came from Urban Dictionary which claims “Solomon” is a funny, intelligent, well-endowed person.  Due to UD’s questionable accuracy and my sheer laziness, “salty” and “angry” are synonyms here.

10.  Human: Fall Flat – Forced Replay

Human: Fall Flat is one of the most refreshing experiences I’ve had on the Switch thus far.  Although each puzzle has a specific solution, you can take shortcuts and unconventional methods to solve each one.  Your character is purposefully difficult to control, so when you do overcome an obstacle which required precision and patience, you get a surge of relief and a sense of accomplishment.  When you lose that progress because your finger slipped, the resulting saltiness is just as potent.

Certain puzzles will require you to reset to your nearest checkpoint if you mess up.  On the pause menu, “Load Checkpoint” hovers just above “Restart Level.”  If you happen to hit “Restart Level,” you are flung back to the start without any confirmation.  There is no “Are you sure you want to restart?”  There is no “Press A to confirm.”  There’s just Solomon fuming on the couch as his character face plants at the start of the level, effectively losing 45 minutes of slow, painful progress.

9.  1-2-Switch – Buyer’s Remorse

Everyone knows 1-2-Switch is a joke. It was advertised as the next Wii Sports or Nintendoland, but even Wii Play looks like a AAA title in comparison.  Commercials were focused on people playing the game, largely because there is almost no gameplay to showcase.  Every Nintendo fan knew it was a cash-grab for the Switch’s launch, and an expensive one at that.

And I still bought it.  At full price.  As a digital download.  I’m still coughing up salt.

8.  The Elder Scrolls V: Skyrim – Save Point Salvaging

Spamming “Quick Save” should never be second nature.  For Skyrim, it is almost necessary, considering your saves act as your checkpoints.  Checkpoints are invaluable because Skyrim enjoys killing you, most of the time in the cheapest ways possible.  A single critical hit can wipe out 75% of your health, or a rabid pack of wizards can electric boogaloo the life out of you.  No matter your killer, you’ll end up dead.

Once dead, your soul is presumably sent back in time to your last save point.  If you’re lucky, you died close to a door where the game autosaves.  If you died ten to twenty minutes into a dungeon after meticulously raiding every barrel for sacks of flour, you’ll be booted back to the beginning unless you quick-saved at some point.  God knows how many sections I’ve replayed because of cheap deaths, but I do know I now quick-save like I have a hard-on for short-term memory loss.

7.  The Escapists 2 – Botched Escapades

Bugs and glitches will be a theme as we progress through this list because few things tick me off as much as a developer’s incompetence or laziness in producing a functional game.  It’s like a sin worthy of the fifth circle of hell or something.  I understand not all issues can be ironed out, but when a game runs poorly almost every time you play it, you begin to question if the developers murdered their play testers at some point.  The Escapists 2 is an example of an anger-inducing, game-crashing, bug-infested torture festival.

Bugs aside, escaping is an infuriating process, which is not a good sign when your game revolves around prison break.  You can leave most prisons through the cliché way (i.e. digging your way out), but each map also features a special way of escaping, be it through the mail, a plane, or a dolphin.  However, these getaways are rarely straightforward or clear, and you may often find yourself halfway through an escape attempt before you realize you needed some keycard or pickaxe or potted plant.  Oftentimes, your mistakes lead to being caught, losing all of your needed belongings, and starting from square one again.  Who knew prison could be so frustrating?

6.  The Binding of Isaac: Afterbirth+ – Ultra Salt

Afterbirth+ was notorious for adding several elements that made the game unfairly and frustratingly difficult, so much so the developer patched some of the issues out of the game.  The Ultra Hard challenge, however, has remained untouched, representing a big, fat middle finger faced toward the fan base.  In this challenge, you must make it to Mega Satan, arguably one of three of the hardest bosses in the game.  In a normal run, this is very much possible (albeit very difficult for anyone but very experienced players).

But Ultra Hard hates you.  You get no heart drops.  You have no map.  All of your items are replaced with question marks, robbing your ability to make strategic choices.  Every enemy is a souped-up version of itself.  You’re occasionally taken to random rooms after you walk through a door.  Anything that can go wrong will go wrong.  The online consensus is that the best way to beat the game is to restart until you find a S-tier upgrade in your first item room. When this is the best advice a fan base has to offer, you might as well start rubbing salt in your wounds to prepare yourself for the pain you will endure later.

5.  Lego City: Undercover – Crash and Burn

My partner does a lot for me.  For just one example, she is my test audience for most of the articles on this website, so if you think you have it bad, imagine the torture she faces.  Because we are devoted to each other, we make sure to suffer equally, and in exchange for all she does for me, I play games like Lego City: Undercover.  She is the reason I 100% completed the game.  God damn her.  I can say this because she will see this when she reviews this article before publication.  Hi, Player Two!

As for the salt, I had to play Lego City for over forty hours, enduring all of its bugs, crashes, long loading screens, and poor design choices every single play session.  I said it once and I’ll say it again: may Lego City melt to the ground.

4.  Super Mario Odyssey – Volleyblueballs

When I started Super Mario Odyssey, I was dedicated to collecting every damn Power Moon in the game.  Even when I started reading online that it wasn’t worth the trouble, I kept my eyes on the prize.  I have completed every 3D Mario game before it, so Odyssey wasn’t going to be different.  Then I encountered the volleyball mini game.  After a solid 20 minutes in the mini game, I still hadn’t achieved 100 consecutive hits in a row needed to win a Power Moon.  Defeated, I set aside Odyssey and didn’t touch it for a week.

When I learned you had to use Cappy (as player two) to feasibly win the Power Moon, I began my journey to 100% completion once more.  Within three or so attempts, I managed to overcome the volleyball challenge.  It was a hollow victory, however.  There was no sense of accomplishment.  There was only salt, as plentiful as the sand on that volleyball court where I lost my dignity.

3.  Splatoon 2 – Connection Lost

Losing connection mid-battle is an infuriating experience, whether you’re winning or losing when it happens.  Getting booted from a game rips you from the moment, disrupting your focus and creating an unsatisfactory, premature ending.  You went in expecting a complete experience, and instead you got—

2.  Spelunker Party! – Dead Ends

Once upon a time, there was a man named Spelunker.  He was a stupid, wretched thing, and his stupidity was only matched by mastery of death.  You see, just about everything could kill Spelunker.  Once a bat shat on him, and he died from shock.  Another time, he jumped while going down a shallow hill, and the fall broke his knee and instantly killed him.  He died several more times to the likes of spikes, fire, poisonous darts, and bombs.  It’s true that most would die if subjected to similar perils, but because Spelunker was a special kind of stupid, Solomon still blamed him for dying.  This was because Spelunker also died to poor controls and bugs (which were not of the creepy-crawly kind).

Solomon hated Spelunker and his ilk.  Many would think that Solomon would be happy if Spelunker died, but this was sadly not the case.  When Spelunker died, it meant Solomon had to continue playing Spelunker Party!  Unfortunately, Spelunker continued to die, day after day until Solomon exploded in a spray of salt.  The end.

1.  Nine Parchments – Nine Fucking Parchments

Frozenbyte is the first developer I have sworn to never support again.  The only other games I have played of theirs are the first and second Trines, and I found both to be monotonous, frustrating, and uninspired.  That said, they weren’t bad enough to blacklist the developer.  Nine Parchments is bad enough and has filled me such rage that my heart has crusted over completely in sodium.  No surgery can cure the shriveled husk that is now my soul.

Nine Parchments is a hot mess of bugs and bad decisions.  Connection issues plague almost every game session.  Maybe a player can’t respawn; maybe an enemy has magically teleported behind a wall; maybe the game refuses to progress to the next section; maybe it just outright crashes.  When the game does work, you’re confronted with finicky targeting systems, stupidly difficult side missions (anyone want to protect a suicidal sheep?), and enough friendly fire to burn any relationship you have to the ground.  My only comfort is that I have completed the game, so I can proudly and confidently say this game sucks harder than a black hole in hell.

Topping Us Off

That’s it for my first written Top 10.  If you enjoyed this article, be sure to check out my video rendition of it.  If you have a salty moment you would like to share, go tell WatchMojo.  They thrive off of using your ideas to make money.  Otherwise, feel free to leave your raw meat strewn about this page.  With the amount of salt here, we can keep everything preserved for a few weeks.

Posted by Solomon Rambling in Blogitorial, 0 comments
Solomon Rambles About Bricks

Solomon Rambles About Bricks

Lego City:  Undercover

Like Stepping on Mega Bloks

Sometimes you shouldn’t 100% complete a game.  If you stick with just beating the game—doing only what you need to do to reach your happy ending—you walk away from the experience satisfied.  For those who yearn for more, you look to finish all the side quests, collect all the doohickeys, and earn all the achievements.  You get to intimately know the game, and for some games, their positive traits shine more brightly as your romance deepens.  For other games, you’ll find the more you get to know them, the more you discover their ranker sides, their obsessive clinginess, their toenail hoarding tendencies, or their underground tickling torture rooms.

Lego City 4

I should have kept my distance with Lego City Undercover (LCU).  If I had just completed the main story missions, I could have set it aside believing it to be a quirky and fun (albeit shallow and repetitive) game.  Instead, I chose to pursue 100% completion, tasking myself with combing over every inch of Lego City and replaying every damn stage.  After 40+ hours, I achieved the coveted 100% completion, but in doing so, I was baptized in vitriol and hatred.  May Lego City melt to the ground.

What is it?

LCU is Lego Island doing its best impression of Grand Theft Auto.  From the start, you can tool around the entire city, which is riddled with collectibles, side challenges, and buildable structures the same way a hotel room is riddled with no-no yucky stuff.  Because you play as the undercover cop, Chase, you are free to “borrow” anyone’s vehicle for as long as you need it.  Just like police officers do in real life.  And just like real life, almost everything is breakable, so you are free to rampage, reducing various Legos to smaller pieces of Lego.

If you feel more virtuous than that, you can follow the main story mode across 15 chapters to rid the city of crime.  These chapters find Chase transported to self-contained levels which follow his pursuit to capture a convict, Rex, and discover the reason behind said convict’s recent crimes.  Like the main open world, these levels contain sprinklings of platforming and combat along with a heaping dose of kleptomania.

Lego City 3

As you progress through the game, Chase will find new disguises which unlock new abilities that cannot be executed by just any costume.  A robber getup equips you with paint gun.  A farmer’s outfit magically bestows you with a chicken to glide from one point to another.  A construction worker’s clothes allows you to take coffee breaks.  These abilities are necessary to complete tasks littered throughout the game, and if you strive to reach 100% completion, be prepared to revisit every single stage and location to finish all objectives that were previously inaccessible.

What’s good?

  1. The acting is mostly solid, and the writing is entertaining. Pop culture references and absurd humor abound, but it’s endearing how ridiculously PG everything is.  Some of the antics may induce eye-rolling, yet LCU earns its charm through its kiddie jokes and Chase’s overconfident yet clumsy nature.
  2. Lego City offers some fun exploration opportunities. Each district feels distinct from the others, and unique landmarks (tunnels, camping grounds, farms, etc.) pepper the locales with enough frequency to incentivize straying from the beaten path.
  3. Vehicles are worthy collectibles. Although the majority of automobiles you encounter handle similarly, you will come across quirky or stylish ones that offer a change of pace.  Some will enjoy speeding around in a sports car while others will take pleasure in crossing Lego City on a Segway, moving slightly faster than you would have if you had just walked.

Lego City 1

What’s bad?

  1. LCU offers a shallow experience. Combat is little more than button-mashing or waiting to button-mash at the right time.  Platforming rarely poses a challenge because Chase will often steer himself to the next platform automatically.  Even unlocking new costumes changes very little because most costumes simply allow you to press A at a certain location where other outfits can’t.  Lego games have never been paragons of complexity, and LCU doesn’t buck this trend.
  2. Replaying levels and revisiting locations grows tiring. This isn’t an issue for those who just want to beat the main story, but as I stated before, completionists are forced to slog through everything again to find every McGuffin or take a dump on every porch or do whatever the game tells you to do because that’s how you add hours of gameplay to your barebones ditty. Save yourself a headache by not striving for completion, but if you’re that special kind of masochist, have fun visiting every grime-ridden corner of Lego City.
  3. Co-op is a buggy mess. Frame rate drops significantly (just as it does in undocked mode); the game crashes almost every time you play; context-sensitive platforming or actions are unreliable or unresponsive; and car chase sequences are laughably easy because the game renders your pursuers long after you pass their spawn points.  I won’t gripe that co-op mode offers nothing new to LCU because co-op struggles to even replicate the quality of single-player.

Lego City 5

What’s the verdict?

Now that I’ve spat enough bile all over my keyboard, I can recognize my stance on Lego City:  Undercover is comparatively harsh.  Younger gamers should be able to ignore most of the game’s faults because they have yet to feel the apathetic, crushing weight of age.   Hell, even older gamers can probably get a kick out of LCU if they overlook the cooperative mode and set the game aside after completing the final chapter.  However, like an aged ass, I am too curmudgeonly and stubborn to budge from my opinion.  On its surface, LCU is a sufficiently attractive person with a semi-large nose and some noticeable love handles.  However, once you get to know each other a little better, you realize that this person is a god-dawn home-wrecking, soul-sucking bitch.  I mean, holy hell, Cindy.

Arbitrary Statistics:

  • Score:  5.5
  • Time Played:  Over 40 hours
  • Number of Players:  1-2
  • Games Like It on Switch:  Lego Marvel Super Heroes 2, Lego Worlds

Scoring Policy

Posted by Solomon Rambling in Review