Puyo Puyo Tetris

Evaluating Your Skill as a Gamer

Evaluating Your Skill as a Gamer

Or:  How I Judge Myself Based on Someone Else’s Opinions

Not all entertainment or hobbies can be enjoyed by everybody. If you don’t have a basic understanding of film history, you’ll probably not like most arthouse movies. Poetry might be a poison if you believe symbolism and rhythm are conspiracies made by English majors. Things like cooking or sports can be torturous if you don’t have the ability to do either. Even Russian avant-garde classical music is inaccessible if you don’t have a stick up your ass.

Similarly, with video games, your skill level may limit which games you enjoy. Dark Souls Remastered has received considerable praise, but it’s geared more toward seasoned gamers. For any new players, Dark Souls’ immense difficulty will skewer and roast them. No one wants to be punished for trying to have fun. Even masochists can agree with this. I think.

So how do you figure out your skill level? You could use online leaderboards or track your win-loss ratios, but that amount of objectivity is exhausting. Fortunately, I devised a completely arbitrary collection of attributes to judge your gaming abilities. For each attribute, I will give a brief explanation, and you must rate your mastery of that attribute on a scale of 1-5.

A “1” means a sentient garbage fire is better at this skill than you are.  A “5” means you kick ass so hard that the donkey population is on the verge of extinction. A “3” shows your ability is somewhere between a living, flaming pile of garbage and unnecessary levels of animal abuse.  Your overall score across all categories is irrelevant. Instead, this system reveals your best skills, and this may help you determine which games are for you. It’s like you’re completing one of those Facebook quizzes except you won’t feel shame after this one.

Dexterity

Perhaps the skill most associated with gaming, dexterity determines how well you handle a controller. In a game like Rocket League, you must juggle boosts, the angle of your car, drifting, and successive jumps to pull off spectacular goals. For Fornite, victory favors those who rapidly flit between building components and weapons. In fighting games, stringing together combos will more likely guarantee a win.

If your magic fingers can dance across complex button combinations without errors, you have dexterity. If they can’t, then we don’t want to know why you call them “magic fingers.” Accuracy and precision platforming also fall under this category.

Problem-Solving

Being smart doesn’t mean you know how to problem-solve. Just look at the US federal government. Gamers skilled at problem-solving can look at all the components in a situation and recognize how to use them to win.  In Death Squared, all the puzzle pieces are contained on one screen, and good problem-solvers don’t need the internet to find the answer.  Strategic skill is one’s ability to address future problems, so those without good problem-solving skills will struggle with the tactical challenges posed by Mario + Rabbids or Disgaea 5.  Even resource management in games like Pixeljunk Monsters 2 requires some level of problem-solving.

Note:  understanding “video game logic” doesn’t necessarily mean you are an Answer Master.  You may know that a crowbar combined with duct tape and a butterfly will get you to the next stage in a point-and-click adventure.  This doesn’t mean you know how to solve problems.  It means you make sense out of nonsense and could be a good philosopher one day.

Reactivity

Your “twitch” ability relates to how quickly you notice new threats and act against them.  Celeste is among the genre of “twitch platformers” which challenge your ability to react to new threats.  Of course, you can practice a stage an infinite number of times until you nail the move sequence, but those with good reactivity are more likely to pass a series of obstacles on their first try.  With enough desperation, anyone can plod through Thumper, but the real pleasure comes from clearing the entire hellscape with few or any deaths.

Some of you may argue that reactivity is just one aspect of dexterity, and you’d be partly right.  Both skills are heavily dependent on each other.  You could plow through opponents in DOOM multiplayer purely because of your accuracy, but without good reaction times, you’ll be taken out by the next person to shoot you from behind.  It also doesn’t matter how quickly you react if you do nothing.  Good dexterity and reactivity are what separates the hunters from those unfortunately killed by wild animals.

Endurance

Sometimes it’s not about how big you come in but how long you can keep it up. Your endurance skill measures your ability to play well over an extended period of time. Take Puyo Puyo Tetris for example. Against a similarly-skilled opponent, the winner isn’t based on who makes the flashiest moves but who screws up fewer times. The longer the round, the more exhausted you feel, and the more likely you’ll put that I-shaped tetromino in the wrong column. Other puzzle games like Lumines and Tumblestone require similar levels of stamina to win the long game.

Endurance also captures your level of patience. In Payday 2, a successful heist depends on waiting for the most opportune moment. For Arena of Valor, your team’s victory may hinge on whether you can defend your lane, regardless of how many opponents bully you. Because many of us are fed on a diet of instant gratification, fast gameplay, and cocaine, patience is not our forte but still massively helpful.  As the saying goes, good comes to those who wait and spawn camp.

Flexibility

Some games require you to use every type of skill listed so far. Look at Crawl. You need dexterity to fight well, problem-solving skills to exploit your environment, reactivity to prepare for stage hazards and monsters, and endurance to survive and clinch the victory. Your flexibility skill determines how easily you transition between these skill sets and adapt to your situation. Those without flexibility are easy to read and struggle to win outside of ideal conditions.

You can also measure your emotional stability here. If you panic or get angry when things don’t go your way, you’re inflexible. Apart from ruining the game for others, intense emotions can lose you the game. As such, maximize your flexibility by striving for soulless apathy.

Luck

Ancient tomes speak of three witches who decide how lucky each person is. When a child is born, each witch rolls a six-sided die. If each die lands as a six, that child will forever be gifted with good fortune. If each die falls on a one, the child is named Solomon Rambling. Nothing can change one’s luck. We can only learn to live with what we’ve been given.

Because your luck stat can’t improve, many don’t consider it a skill, but these people don’t play Mario Party. Luck can win games, and those who risk their success on chance may walk away with bigger rewards. Alternatively, if you’re the type who never won Bingo as a kid, you learn to never trust that sociopath called “Lady Luck.” You instead expect bad items in Mario Kart 8, awful RNG in your roguelites, and constant disconnects in Splatoon 2.

You’ve Now Reached the End of the Survey

You now have six numbers. Good job. If you have any ones or twos, this doesn’t mean you’re a bad player, but you may not enjoy games requiring your lacking skills. On the opposite end, a handful of 5 scores means your ego deserves some stomps to the kneecaps so that you can reevaluate your true ability. Whether you use your digits for bragging rights, game recommendations, or to compensate for something, you now have a gauge on your gaming skill set. You can also now buy Spacecats with Lasers without worrying you’ll suck at it.

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I haven’t done this italics thing in a while.  Supposedly I ask your opinion about this article now.  Go and complain about your scores if you want.

Posted by Solomon Rambling in Blogitorial, 0 comments
Solomon Rambles About Japanese-Russian Relations

Solomon Rambles About Japanese-Russian Relations

Puyo Puyo Tetris

Pretty Pretty Terrific

 Video game crossovers are familiar territory in the gaming world.  On the Switch alone, we have Mario + Rabbids, Fire Emblem Warriors, and even the Blaster Master DLC characters.  On paper, all of these examples probably sounded somewhat nonsensical.  In the case of Mario + Rabbids, the internet collectively cringed when the concept art first leaked.  However, each game has shown that the crossovers can be wildly successful, drawing on and combining the strengths of each included franchise.  The end product may still be strange, but strange combos can still be good, just like fried chicken and waffles.

PPT 5

Although I imagine few people were clamoring for a Puyo Puyo/Tetris crossover prior to the release of Puyo Puyo Tetris (PPT), it’s not surprising that these two juggernauts could share a home together.  Both series have produced some quality games, so you would hope that merging them could create an experience greater than its separate parts.  That goal isn’t quite realized with PPT; in fact, the opposite may be true.  Let’s make this clear:  Puyo Puyo Tetris offers a great rendition of each series.  That said, when the two try to mix, their resulting love child is less than pleasant.

What is it?

Most gamers are familiar with Tetris, having played it on a console, handheld, or calculator at some point in their lives.  For those of you who haven’t played Tetris yet, you’re lying.  You’ve played it.  If you’re still insistent that you haven’t, Tetris places you in the role of a zookeeper who must feed his animals with limited supplies.    In order to make matches, you must pair an animal with what it eats.  Rhinos eat grass; lions eat rhinos; humans eat lions; and grass eat humans.  Build up your food chain, and whoever’s zookeeper survives longest wins.

Comparatively, Puyo Puyo is less recognizable to a western audience.  “Puyos” (little colored blobs) will fall down in pairs, which you can rotate just like tetrominoes.  Your basic goal is to group together four or more same-colored puyos to make them disappear.  Making matches is easy enough, but to win, you’ll need to make combos.  Unlike tetrominoes, puyos follow the rules of gravity once placed and will fall to the bottom if there is space.  This is the key to combos because you will want to arrange your puyos to create a domino effect. Ideally, once a match is made, the surrounding puyos will fall to create another match, which hopefully triggers another.  Successful combos will send “trash puyos” raining on your opponent’s board.  Trash puyos cannot create matches, and to remove them, you have to make matches beside them.  As with Tetris, if your screen fills to the top with puyos, you lose.

PPT 4

Throughout numerous modes, Puyo Puyo and Tetris come together in three main flavors.  In most modes, you and your opponents each choose to play either Puyo Puyo or Tetris alone, allowing you to abuse each other with your weapon of choice.  Conversely, Swap Mode forces you to alternate between each puzzle game every thirty seconds.  If you lose on one board, you lose the game.  The novelty with Swap Mode is you can chain combos across your two board states when you swap, allowing you to hail hell on your opponents if you juggle your clears/matches correctly.  Lastly, Fusion Mode throws both puyos and tetrominoes on a single board, and these pieces must be cleared just as you would in a normal mode.  Block/blob placement is key because as the two mix, stringing together combos becomes less intuitive.

What’s good?

  1. Both Puyo Puyo and Tetris are inherently great games.  Both can be picked up relatively easily, and both have the “one-more-round” addictiveness of crack cocaine.    Unless you hate puzzle games or crack cocaine, you will enjoy one of these games.  And if you happen to hate Puyo Puyo or Tetris, you can effectively ignore one half of PPT and still have a solid game.
  2. There are modes galore. For multiplayer alone, you have Versus, Party, Fusion, Swap, and Big Bang.  For the lone player, you have those modes plus a story mode and challenges like Marathon, Tiny Puyo, and Sprint.  The online features are pretty robust as well, and the online community is still active to this day.
  3. Swap mode is absurdly satisfying. I would venture to guess most players will have some skill with Tetris before playing PPT but will have barely touched Puyo Puyo.  Swap allows for players to slowly grow accustomed to Puyo Puyo while still being able to compete with their Tetris skills.  Once you have mastered both Tetris and Puyo Puyo, you’re introduced to the joy of blasting massive combos utilizing the swap mechanic.

What’s bad?

  1. Fusion is absolutely atrocious. Other reviewers have come to enjoy this mode, but try as I might, I haven’t been able to see its merit.  Fusion theoretically adds another level of complexity by challenging you to manage your puyo matches and Tetris clears on the same board, but the result is less “rub your stomach and pat your head,” and more “shove your fist down your throat and shove your other fist down your throat.”  As is the case with double-fisting your throat, Fusion feels frustrating, unintuitive, and boring.
  2. The Party and Big Bang modes are intriguing but don’t have much substance. Party mode focuses heavily on items which can temporarily speed up your opponents’ game, prevent them from rotating pieces, or generally screw up a normal board state.  While good for a laugh, Party’s antics favor chaos over control, which will turn off many players.  Big Bang, meanwhile, gives you pre-constructed boards which can be cleared with easy combos, and players compete to complete more boards than their opponents.  Again, the mode is nifty but grows tiresome after a few rounds.
  3. Puyo Puyo Tetris lacks certain quality-of-life features present in previous games. Apart from Party, there is no multiplayer score attack mode.  You can’t practice after you are knocked out of a round, a feature that can greatly help beginning players.  You can’t select computer difficulties; instead, each character has a hidden difficulty level, and you’ll have to figure what this level is, supposedly by dating the character and developing your shared bond or something.  Other features are missing, and although their absences do not necessarily ruin the game, PPT feels more like a debut game rather than a feature-rich entry expected of two long-running franchises.

What’s the verdict?

Puyo Puyo Tetris is a wholly solid game in hopefully what will become a continuing series.  Whether you are attracted to blobs or blocks, PPT has something to appeal to your interests.  It’s a game for all occasions:  great on the go or on a TV, perfect for friends or by your lonesome, pitiable self, and appropriate for a quick round or for hours-long marathons.  Apart from Swap, PPT doesn’t reinvent either puzzle series, but the marriage of these two franchises still makes for one of the best puzzle games on the Switch.

Arbitrary Statistics:

  • Score: 8
  • Time Played: 85 hours
  • Number of Players: 1-4
  • Games Like It on Switch: Magical Drop II, Tumblestone

Scoring Policy

Posted by Solomon Rambling in Review