Super Mario Odyssey

Solomon Rambling’s Top Ten Saltiest Switch Moments

Solomon Rambling’s Top Ten Saltiest Switch Moments

Becoming a Pillar of Salt

Being a slug of a man, I hate being salty.  Anger, in general, isn’t a fun emotion unless you can destroy things, but then people say you have an anger problem and an assault charge.  When playing video games, anger tells you something is going horribly wrong.  Gaming should be cathartic, offering you a world away from your irritating real world.  When the gaming world becomes frustrating, you’re essentially just left to face the problems you experience in the real world, except now you’re in your boxers on your couch questioning what you do with your time.  A true nightmare indeed.

But that’s enough about my weekends.  Here, I present you with a top ten list of my saltiest video game experiences with the Nintendo Switch thus far.  Annoying readers will be quick to notice that I use “salty” and “angry” interchangeably.  Technically, “salty” is a specific form of anger that stems from embarrassment, but this definition also came from Urban Dictionary which claims “Solomon” is a funny, intelligent, well-endowed person.  Due to UD’s questionable accuracy and my sheer laziness, “salty” and “angry” are synonyms here.

10.  Human: Fall Flat – Forced Replay

Human: Fall Flat is one of the most refreshing experiences I’ve had on the Switch thus far.  Although each puzzle has a specific solution, you can take shortcuts and unconventional methods to solve each one.  Your character is purposefully difficult to control, so when you do overcome an obstacle which required precision and patience, you get a surge of relief and a sense of accomplishment.  When you lose that progress because your finger slipped, the resulting saltiness is just as potent.

Certain puzzles will require you to reset to your nearest checkpoint if you mess up.  On the pause menu, “Load Checkpoint” hovers just above “Restart Level.”  If you happen to hit “Restart Level,” you are flung back to the start without any confirmation.  There is no “Are you sure you want to restart?”  There is no “Press A to confirm.”  There’s just Solomon fuming on the couch as his character face plants at the start of the level, effectively losing 45 minutes of slow, painful progress.

9.  1-2-Switch – Buyer’s Remorse

Everyone knows 1-2-Switch is a joke. It was advertised as the next Wii Sports or Nintendoland, but even Wii Play looks like a AAA title in comparison.  Commercials were focused on people playing the game, largely because there is almost no gameplay to showcase.  Every Nintendo fan knew it was a cash-grab for the Switch’s launch, and an expensive one at that.

And I still bought it.  At full price.  As a digital download.  I’m still coughing up salt.

8.  The Elder Scrolls V: Skyrim – Save Point Salvaging

Spamming “Quick Save” should never be second nature.  For Skyrim, it is almost necessary, considering your saves act as your checkpoints.  Checkpoints are invaluable because Skyrim enjoys killing you, most of the time in the cheapest ways possible.  A single critical hit can wipe out 75% of your health, or a rabid pack of wizards can electric boogaloo the life out of you.  No matter your killer, you’ll end up dead.

Once dead, your soul is presumably sent back in time to your last save point.  If you’re lucky, you died close to a door where the game autosaves.  If you died ten to twenty minutes into a dungeon after meticulously raiding every barrel for sacks of flour, you’ll be booted back to the beginning unless you quick-saved at some point.  God knows how many sections I’ve replayed because of cheap deaths, but I do know I now quick-save like I have a hard-on for short-term memory loss.

7.  The Escapists 2 – Botched Escapades

Bugs and glitches will be a theme as we progress through this list because few things tick me off as much as a developer’s incompetence or laziness in producing a functional game.  It’s like a sin worthy of the fifth circle of hell or something.  I understand not all issues can be ironed out, but when a game runs poorly almost every time you play it, you begin to question if the developers murdered their play testers at some point.  The Escapists 2 is an example of an anger-inducing, game-crashing, bug-infested torture festival.

Bugs aside, escaping is an infuriating process, which is not a good sign when your game revolves around prison break.  You can leave most prisons through the cliché way (i.e. digging your way out), but each map also features a special way of escaping, be it through the mail, a plane, or a dolphin.  However, these getaways are rarely straightforward or clear, and you may often find yourself halfway through an escape attempt before you realize you needed some keycard or pickaxe or potted plant.  Oftentimes, your mistakes lead to being caught, losing all of your needed belongings, and starting from square one again.  Who knew prison could be so frustrating?

6.  The Binding of Isaac: Afterbirth+ – Ultra Salt

Afterbirth+ was notorious for adding several elements that made the game unfairly and frustratingly difficult, so much so the developer patched some of the issues out of the game.  The Ultra Hard challenge, however, has remained untouched, representing a big, fat middle finger faced toward the fan base.  In this challenge, you must make it to Mega Satan, arguably one of three of the hardest bosses in the game.  In a normal run, this is very much possible (albeit very difficult for anyone but very experienced players).

But Ultra Hard hates you.  You get no heart drops.  You have no map.  All of your items are replaced with question marks, robbing your ability to make strategic choices.  Every enemy is a souped-up version of itself.  You’re occasionally taken to random rooms after you walk through a door.  Anything that can go wrong will go wrong.  The online consensus is that the best way to beat the game is to restart until you find a S-tier upgrade in your first item room. When this is the best advice a fan base has to offer, you might as well start rubbing salt in your wounds to prepare yourself for the pain you will endure later.

5.  Lego City: Undercover – Crash and Burn

My partner does a lot for me.  For just one example, she is my test audience for most of the articles on this website, so if you think you have it bad, imagine the torture she faces.  Because we are devoted to each other, we make sure to suffer equally, and in exchange for all she does for me, I play games like Lego City: Undercover.  She is the reason I 100% completed the game.  God damn her.  I can say this because she will see this when she reviews this article before publication.  Hi, Player Two!

As for the salt, I had to play Lego City for over forty hours, enduring all of its bugs, crashes, long loading screens, and poor design choices every single play session.  I said it once and I’ll say it again: may Lego City melt to the ground.

4.  Super Mario Odyssey – Volleyblueballs

When I started Super Mario Odyssey, I was dedicated to collecting every damn Power Moon in the game.  Even when I started reading online that it wasn’t worth the trouble, I kept my eyes on the prize.  I have completed every 3D Mario game before it, so Odyssey wasn’t going to be different.  Then I encountered the volleyball mini game.  After a solid 20 minutes in the mini game, I still hadn’t achieved 100 consecutive hits in a row needed to win a Power Moon.  Defeated, I set aside Odyssey and didn’t touch it for a week.

When I learned you had to use Cappy (as player two) to feasibly win the Power Moon, I began my journey to 100% completion once more.  Within three or so attempts, I managed to overcome the volleyball challenge.  It was a hollow victory, however.  There was no sense of accomplishment.  There was only salt, as plentiful as the sand on that volleyball court where I lost my dignity.

3.  Splatoon 2 – Connection Lost

Losing connection mid-battle is an infuriating experience, whether you’re winning or losing when it happens.  Getting booted from a game rips you from the moment, disrupting your focus and creating an unsatisfactory, premature ending.  You went in expecting a complete experience, and instead you got—

2.  Spelunker Party! – Dead Ends

Once upon a time, there was a man named Spelunker.  He was a stupid, wretched thing, and his stupidity was only matched by mastery of death.  You see, just about everything could kill Spelunker.  Once a bat shat on him, and he died from shock.  Another time, he jumped while going down a shallow hill, and the fall broke his knee and instantly killed him.  He died several more times to the likes of spikes, fire, poisonous darts, and bombs.  It’s true that most would die if subjected to similar perils, but because Spelunker was a special kind of stupid, Solomon still blamed him for dying.  This was because Spelunker also died to poor controls and bugs (which were not of the creepy-crawly kind).

Solomon hated Spelunker and his ilk.  Many would think that Solomon would be happy if Spelunker died, but this was sadly not the case.  When Spelunker died, it meant Solomon had to continue playing Spelunker Party!  Unfortunately, Spelunker continued to die, day after day until Solomon exploded in a spray of salt.  The end.

1.  Nine Parchments – Nine Fucking Parchments

Frozenbyte is the first developer I have sworn to never support again.  The only other games I have played of theirs are the first and second Trines, and I found both to be monotonous, frustrating, and uninspired.  That said, they weren’t bad enough to blacklist the developer.  Nine Parchments is bad enough and has filled me such rage that my heart has crusted over completely in sodium.  No surgery can cure the shriveled husk that is now my soul.

Nine Parchments is a hot mess of bugs and bad decisions.  Connection issues plague almost every game session.  Maybe a player can’t respawn; maybe an enemy has magically teleported behind a wall; maybe the game refuses to progress to the next section; maybe it just outright crashes.  When the game does work, you’re confronted with finicky targeting systems, stupidly difficult side missions (anyone want to protect a suicidal sheep?), and enough friendly fire to burn any relationship you have to the ground.  My only comfort is that I have completed the game, so I can proudly and confidently say this game sucks harder than a black hole in hell.

Topping Us Off

That’s it for my first written Top 10.  If you enjoyed this article, be sure to check out my video rendition of it.  If you have a salty moment you would like to share, go tell WatchMojo.  They thrive off of using your ideas to make money.  Otherwise, feel free to leave your raw meat strewn about this page.  With the amount of salt here, we can keep everything preserved for a few weeks.

Posted by Solomon Rambling in Blogitorial, 0 comments
Solomon Rambles About Odysseys Without Odysseus

Solomon Rambles About Odysseys Without Odysseus

Super Mario Odyssey

The Perfect Game of Maddening Minor Issues

As I get older, I steadily lose the gifts of youth.  Exercising produces fewer results but more pain.  My ability to eat dairy is hampered by the potential for stomach aches and angry poops.  I no longer want to pretend I’m old; instead, I act older than I am to justify the amount I complain about my health.  For video games, I’ve partly lost that spark—that childhood innocence—that made each game an adventure of exciting new experiences.  Few games during my semi-adulthood have recreated this childish glee.

Super Mario Odyssey reignited the child in me and reduced me to a giggling, smiling mess.  I squealed when Cappy possessed iconic Mario enemies.  I marveled at how soot, sand, and water clung to Mario.  I explored for the sake of exploring, not to find a Power Moon or complete an objective.  The finale of Metro Kingdom, the final showdown against Bowser, and the last secret kingdoms all surpassed my high expectations.

The child in me was in heaven, likely because the real me died a little at some point while playing Odyssey.  Like Breath of the Wild, Odyssey is a must-have Switch title.  Heaps of people have praised it and written about it, to the point where I don’t have to work and write a traditional review.  Instead, this article will explain how a platformer prodigy is 0.5 points away from a perfect score and 0.5 points away from causing the fandom to murder me.  I present you 10 minor issues with Super Mario Odyssey which angered me enough to withhold the 10 score.

This is the Header for the 10 Minor Issues

1.

The co-op is nothing special.  Others (including some in my family) have enjoyed controlling Cappy, but after Super Mario 3D World, I personally miss having a true cooperative multilayer experience in a 3D Mario game.

2.

Hint art moons were horribly implemented.  Like the memories in Breath of the Wild, hint art presents you with an image that points to one of 21 hidden moon locations in other kingdoms. Inherently, scavenger hunts like these can be fun but not when you have to back out to the home menu and sort through your photos every time you need to see the clue again.

3.

Compared to other Mario games, Odyssey’s controls seem a little loose.  Turning felt a little slippy (leading to some accidental deaths), and mid-air dives too often become fatal ground-pounds because of a slipped finger.  You could argue that I just suck at video games, and you’d be right, but that’s a mean thing to say to people.

4.

Somebody mixed Mario Party with my Mario Odyssey.  Mini games have appeared in Mario platformers before, but Odyssey embraces them with Power Moons and online leaderboards.  Koopa Freerunning satisfies the speedrunners, and the Bound Bowl Grand Prix offers some fun racing.  The other mini games, however, were designed by an individual with an abstract definition of fun.  Walking in a perfect circle, that’s a thing kids do, right?  How about jump-rope?  Let’s have people play it until their thumbs fall off.  Volleyball?  How could I forget volleyball?  Let’s make them hit 100 consecutive returns before they get a Power Moon because I studied game design and this is fun, god damn it.

5.

Motion controls are mandatory.  By now, we understand Nintendo clings to its motion controls like a balding man defends his combover, but that doesn’t justify Nintendo’s tendency to force-feed us their obsessions.  It’s been over a decade since the Wii came out, and I’m sick of doing the hokey-pokey to progress in a game.

6.

Randomly-placed Power Moons don’t make for an immersive or gratifying experience.  Did you walk to the other side of the map?  Here’s a Power Moon.  Do you see that glowing spot in the middle of an empty clearing?  Pound it for a Power Moon.  Did you find that flying sphinx in the sky with a pair of binoculars all by yourself?  Liar.  We know you used an online guide, but here’s a Power Moon anyway.

7.

Odyssey reuses its bosses, something I addressed in my “Padding” blogitorial.  The Broodals make more appearances than an overbearing in-law during wedding rehearsal, and harder renditions of each boss offer extra Power Moons towards the end of the game.

Join Mario as he suffers excruciating pain while possessing his enemies.

8.

There are even more pointless Power Moons.  Toadette offers 61 Power Moons for completing achievements, meaning you will have to speak with her and view Mario’s Power Moon dance 61 times before you’re done with her.  In order to reach 999 Power Moons, over 120 of them must be purchased from shops at 100 coins a pop.  Capitalism thrives in the monarchy that is the Mushroom Kingdom.

9.

You are always in control of the camera.  The camera will slowly follow Mario if you give it enough time, but typically, it’s up to you and your right joystick to keep the camera behind Mario.  Some may like this freedom, but I found myself longing for the camera system employed in every other 3D Mario game.

10.

For the number of Power Moons in Odyssey, the pay-off for collecting them all is meager.  Like Lego City: Undercover, Odyssey is best enjoyed when you’re not focused on 100% completing it.  Collecting 500 Power Moons will fully unlock all stages for you, and this point may very well be the best place to stop.  This way, you can ignore all the excess Power Moons I listed above because, seriously, screw volleyball.

What’s the verdict?

Super Mario Odyssey sought to offer both quantity and quality, and it achieved both.  It is easily the longest 3D Mario game I have played, even if I hadn’t set out for 100% completion.  It rivals Breath of the Wild for the greatest game of 2017, and in many ways, I believe Odyssey took greater risks and more outlandish ideas than its Zelda counterpart.  It simply stretched itself too thin.  No one expects Nintendo to craft each mission as perfectly as the last, and 3D Mario games have historically phoned it in for a handful of Power Stars/Suns/Black Holes.  With Odyssey, the typical handful became a truckload., thus making the game feel overweight.  Don’t get me wrong; Mario’s excess fat is lovely, but a little less flab makes for a healthier game.  

Arbitrary Statistics:

  • Score: 9.5
  • Time Played: Over 30 hours
  • Number of Players: 1-2
  • Games Like It on Switch: Rayman Legends:  Definitive Edition, Yooka-Laylee

Scoring Policy

Posted by Solomon Rambling in Review, 0 comments