The Escapists

Solomon Rambles About a Game Behind Bars

Solomon Rambles About a Game Behind Bars

The Escapists 2

In Need of Redemption

A strong relationship sometimes takes sacrifices.   Maybe you give up hanging out with your friends in order to watch trite romantic comedies with your loved one.  Maybe you relinquish your loyal dog because you have nothing else for the blood ritual.  Maybe you have to suddenly move for your spouse’s new job.  In my relationship, my partner sacrificed free will and our future second-born child to make me happy.  In turn, I agreed to purchase and play a game with her which looked utterly boring.

The Escapists 2 (E2) is not my genre of game, nor is it good enough to entice me to give the genre a second glance (unlike Mario + Rabbids).  When I purchased E2, I recognized that it would go on my docket for potential reviews in the future, and a small part of me worried that my low expectations would ultimately result in a biased score.  Fortunately for me, by the time Player Two and I had completed the first prison, we were both tired of the formula.  If a game based on tedious resource management and routine can’t appeal to two neurotic, monotony-loving gamers, it deserves whatever paltry score I spit out.

What is it?

Your goal is simple:  escape by any means possible.  As a prisoner, you begin with nothing:  no weapons, no clear plan, and no voting rights.  Prisons, however, are known for their endless opportunities, and only your imagination and the game’s design can limit how you get to freedom.  Dig under the barbed wire fence, cut through it, mail your friend and yourself to another place, construct a plane, start a riot, hire lawyers and sue the place for cruel and unusual punishment.  Whatever your plan is, you will spend your first few days of imprisonment scoping out your cage.

The actual steps to escaping take a little more work.  Every day, you have to follow the prison’s routines.  You check in for meals, work, showers, roll call, and other activities in order to placate the guards.  Miss one or get caught breaking the rules, and the security level increases, bringing more prison staff, guard dogs, or a full-scale lockdown.  Once you get the schedule down, you can freely move about the prisons, raiding fellow prisoners’ belongings for resources or doing favors for them in exchange for money and improved relationships.  Using the materials you buy or steal, you can build shovels, key cards, weapons, and other implements to make your escape possible.

The prisons, themselves, range from your typical cement fortresses to P.O.W. camps to oil rigs.  If you’re looking for something a little more fast-paced, transport missions give you a set time limit, forcing you to escape from some sort of moving vehicle before you reach your privately-owned criminal hell.  As we all know, serving time can get pretty lonely, so you can rope in a fellow convict in local split-screen play or start a gang of up to four people online.  Need a little competition?  Fight against your friends in Versus Mode to see who can escape first and live life on the lam, filled with paranoia and a constant sense of unease.

What’s good?

  1. If you can get behind the basic concept, you could be kept busy for a life sentence, especially if you’re close to dying. You get ten different maps, each more complex than the last.  Add multiple ways to escape and a speed-running component, and you have reason to become a repeat offender.
  2. The transport missions offer a much-needed dose of adrenaline. Gone are the tedious routines and tiresome resource harvesting, allowing you to focus on the best part of E2:  creating a plan and executing it.
  3. You can name all the guards and prisoners however you like. Do you find your family insufferable?  Name all the guards after them and symbolize your constrained life in video-game form.  Have you been keeping a hit list of all your enemies?   Take out your passive aggression by making them prisoners.  Have the maturity of a five-year-old?  Just name everyone after curse words and toilet humor like I did and enjoy hours of entertainment.

What’s bad?

  1. Prison is boring. A large chunk of the game is spent rummaging through other prisoners’ belongings to find the right materials needed to support your escape attempt.  The other chunk of E2 is hurrying from point A to point B, whether it is to follow the prison’s routine, accomplish a fetch quest, or complete a job (AKA minigame).  Your actual escape attempt takes maybe ten minutes, and if you fail, it’s back to square one in most cases.
  2. Much like the US prison system, E2 is filled with issues. Combat feels sloppy and inaccurate despite its simplicity.  Interacting with context-sensitive objects is imprecise and infuriating (especially when in the middle of an escape).  Split-screen multiplayer stutters whenever a player opens a menu, and your field of vision is drastically reduced.  Add E2’s tendency to outright crash, and you’ll lose all motivation to escape your cage.
  3. The NPCs are dull creatures. All guards and inmates theoretically have a positive or negative opinion of you, but the consequences of either are negligible.  Unless you’re bullying a single individual repeatedly, you won’t need to worry about winning any popularity contests.  Even if you do anger a guard, as soon as you shove money down his gullet, you become the best of buds.

What’s the verdict?

In my egocentric world, boring me is a capital offense, and the Escapists 2 is guilty on all counts.  As I played through it, I stopped worrying about giving it an unfairly low score.  Instead, I began to worry if I could muster enough willpower to play it long enough to justify a review.  Admittedly, the dull and unintuitive gameplay drove me off before I could experiment with the final few maps, and I had no desire to try out alternate escapes.  Call me a lazy slug, but I can’t recommend this to anyone outside of those who have already bought the game and came here just to argue with my score.  Don’t do crimes, kids.  It’s better to be scared straight than deal with the Escapists 2.

Arbitrary Statistics:

  • Score:  5.5
  • Time Played:  Over 15 hours
  • Number of Players:  1-2 (local); 1-4 (online)
  • Games Like It on Switch:  Minecraft, Payday 2

Scoring Policy

Posted by Solomon Rambling in Review, 0 comments
Solomon Rambling’s Top Ten Saltiest Switch Moments

Solomon Rambling’s Top Ten Saltiest Switch Moments

Becoming a Pillar of Salt

Being a slug of a man, I hate being salty.  Anger, in general, isn’t a fun emotion unless you can destroy things, but then people say you have an anger problem and an assault charge.  When playing video games, anger tells you something is going horribly wrong.  Gaming should be cathartic, offering you a world away from your irritating real world.  When the gaming world becomes frustrating, you’re essentially just left to face the problems you experience in the real world, except now you’re in your boxers on your couch questioning what you do with your time.  A true nightmare indeed.

But that’s enough about my weekends.  Here, I present you with a top ten list of my saltiest video game experiences with the Nintendo Switch thus far.  Annoying readers will be quick to notice that I use “salty” and “angry” interchangeably.  Technically, “salty” is a specific form of anger that stems from embarrassment, but this definition also came from Urban Dictionary which claims “Solomon” is a funny, intelligent, well-endowed person.  Due to UD’s questionable accuracy and my sheer laziness, “salty” and “angry” are synonyms here.

10.  Human: Fall Flat – Forced Replay

Human: Fall Flat is one of the most refreshing experiences I’ve had on the Switch thus far.  Although each puzzle has a specific solution, you can take shortcuts and unconventional methods to solve each one.  Your character is purposefully difficult to control, so when you do overcome an obstacle which required precision and patience, you get a surge of relief and a sense of accomplishment.  When you lose that progress because your finger slipped, the resulting saltiness is just as potent.

Certain puzzles will require you to reset to your nearest checkpoint if you mess up.  On the pause menu, “Load Checkpoint” hovers just above “Restart Level.”  If you happen to hit “Restart Level,” you are flung back to the start without any confirmation.  There is no “Are you sure you want to restart?”  There is no “Press A to confirm.”  There’s just Solomon fuming on the couch as his character face plants at the start of the level, effectively losing 45 minutes of slow, painful progress.

9.  1-2-Switch – Buyer’s Remorse

Everyone knows 1-2-Switch is a joke. It was advertised as the next Wii Sports or Nintendoland, but even Wii Play looks like a AAA title in comparison.  Commercials were focused on people playing the game, largely because there is almost no gameplay to showcase.  Every Nintendo fan knew it was a cash-grab for the Switch’s launch, and an expensive one at that.

And I still bought it.  At full price.  As a digital download.  I’m still coughing up salt.

8.  The Elder Scrolls V: Skyrim – Save Point Salvaging

Spamming “Quick Save” should never be second nature.  For Skyrim, it is almost necessary, considering your saves act as your checkpoints.  Checkpoints are invaluable because Skyrim enjoys killing you, most of the time in the cheapest ways possible.  A single critical hit can wipe out 75% of your health, or a rabid pack of wizards can electric boogaloo the life out of you.  No matter your killer, you’ll end up dead.

Once dead, your soul is presumably sent back in time to your last save point.  If you’re lucky, you died close to a door where the game autosaves.  If you died ten to twenty minutes into a dungeon after meticulously raiding every barrel for sacks of flour, you’ll be booted back to the beginning unless you quick-saved at some point.  God knows how many sections I’ve replayed because of cheap deaths, but I do know I now quick-save like I have a hard-on for short-term memory loss.

7.  The Escapists 2 – Botched Escapades

Bugs and glitches will be a theme as we progress through this list because few things tick me off as much as a developer’s incompetence or laziness in producing a functional game.  It’s like a sin worthy of the fifth circle of hell or something.  I understand not all issues can be ironed out, but when a game runs poorly almost every time you play it, you begin to question if the developers murdered their play testers at some point.  The Escapists 2 is an example of an anger-inducing, game-crashing, bug-infested torture festival.

Bugs aside, escaping is an infuriating process, which is not a good sign when your game revolves around prison break.  You can leave most prisons through the cliché way (i.e. digging your way out), but each map also features a special way of escaping, be it through the mail, a plane, or a dolphin.  However, these getaways are rarely straightforward or clear, and you may often find yourself halfway through an escape attempt before you realize you needed some keycard or pickaxe or potted plant.  Oftentimes, your mistakes lead to being caught, losing all of your needed belongings, and starting from square one again.  Who knew prison could be so frustrating?

6.  The Binding of Isaac: Afterbirth+ – Ultra Salt

Afterbirth+ was notorious for adding several elements that made the game unfairly and frustratingly difficult, so much so the developer patched some of the issues out of the game.  The Ultra Hard challenge, however, has remained untouched, representing a big, fat middle finger faced toward the fan base.  In this challenge, you must make it to Mega Satan, arguably one of three of the hardest bosses in the game.  In a normal run, this is very much possible (albeit very difficult for anyone but very experienced players).

But Ultra Hard hates you.  You get no heart drops.  You have no map.  All of your items are replaced with question marks, robbing your ability to make strategic choices.  Every enemy is a souped-up version of itself.  You’re occasionally taken to random rooms after you walk through a door.  Anything that can go wrong will go wrong.  The online consensus is that the best way to beat the game is to restart until you find a S-tier upgrade in your first item room. When this is the best advice a fan base has to offer, you might as well start rubbing salt in your wounds to prepare yourself for the pain you will endure later.

5.  Lego City: Undercover – Crash and Burn

My partner does a lot for me.  For just one example, she is my test audience for most of the articles on this website, so if you think you have it bad, imagine the torture she faces.  Because we are devoted to each other, we make sure to suffer equally, and in exchange for all she does for me, I play games like Lego City: Undercover.  She is the reason I 100% completed the game.  God damn her.  I can say this because she will see this when she reviews this article before publication.  Hi, Player Two!

As for the salt, I had to play Lego City for over forty hours, enduring all of its bugs, crashes, long loading screens, and poor design choices every single play session.  I said it once and I’ll say it again: may Lego City melt to the ground.

4.  Super Mario Odyssey – Volleyblueballs

When I started Super Mario Odyssey, I was dedicated to collecting every damn Power Moon in the game.  Even when I started reading online that it wasn’t worth the trouble, I kept my eyes on the prize.  I have completed every 3D Mario game before it, so Odyssey wasn’t going to be different.  Then I encountered the volleyball mini game.  After a solid 20 minutes in the mini game, I still hadn’t achieved 100 consecutive hits in a row needed to win a Power Moon.  Defeated, I set aside Odyssey and didn’t touch it for a week.

When I learned you had to use Cappy (as player two) to feasibly win the Power Moon, I began my journey to 100% completion once more.  Within three or so attempts, I managed to overcome the volleyball challenge.  It was a hollow victory, however.  There was no sense of accomplishment.  There was only salt, as plentiful as the sand on that volleyball court where I lost my dignity.

3.  Splatoon 2 – Connection Lost

Losing connection mid-battle is an infuriating experience, whether you’re winning or losing when it happens.  Getting booted from a game rips you from the moment, disrupting your focus and creating an unsatisfactory, premature ending.  You went in expecting a complete experience, and instead you got—

2.  Spelunker Party! – Dead Ends

Once upon a time, there was a man named Spelunker.  He was a stupid, wretched thing, and his stupidity was only matched by mastery of death.  You see, just about everything could kill Spelunker.  Once a bat shat on him, and he died from shock.  Another time, he jumped while going down a shallow hill, and the fall broke his knee and instantly killed him.  He died several more times to the likes of spikes, fire, poisonous darts, and bombs.  It’s true that most would die if subjected to similar perils, but because Spelunker was a special kind of stupid, Solomon still blamed him for dying.  This was because Spelunker also died to poor controls and bugs (which were not of the creepy-crawly kind).

Solomon hated Spelunker and his ilk.  Many would think that Solomon would be happy if Spelunker died, but this was sadly not the case.  When Spelunker died, it meant Solomon had to continue playing Spelunker Party!  Unfortunately, Spelunker continued to die, day after day until Solomon exploded in a spray of salt.  The end.

1.  Nine Parchments – Nine Fucking Parchments

Frozenbyte is the first developer I have sworn to never support again.  The only other games I have played of theirs are the first and second Trines, and I found both to be monotonous, frustrating, and uninspired.  That said, they weren’t bad enough to blacklist the developer.  Nine Parchments is bad enough and has filled me such rage that my heart has crusted over completely in sodium.  No surgery can cure the shriveled husk that is now my soul.

Nine Parchments is a hot mess of bugs and bad decisions.  Connection issues plague almost every game session.  Maybe a player can’t respawn; maybe an enemy has magically teleported behind a wall; maybe the game refuses to progress to the next section; maybe it just outright crashes.  When the game does work, you’re confronted with finicky targeting systems, stupidly difficult side missions (anyone want to protect a suicidal sheep?), and enough friendly fire to burn any relationship you have to the ground.  My only comfort is that I have completed the game, so I can proudly and confidently say this game sucks harder than a black hole in hell.

Topping Us Off

That’s it for my first written Top 10.  If you enjoyed this article, be sure to check out my video rendition of it.  If you have a salty moment you would like to share, go tell WatchMojo.  They thrive off of using your ideas to make money.  Otherwise, feel free to leave your raw meat strewn about this page.  With the amount of salt here, we can keep everything preserved for a few weeks.

Posted by Solomon Rambling in Blogitorial, 0 comments