Month: March 2019

Fortnite

Fortnite

Keeping YouTubers Alive Since 2017

With its active players numbering in the tens of millions, Fortnite has amassed a gargantuan fan base. Its detractors, however, have emerged in equal force, claiming it to be the worst blight on humanity since disco. A good chunk dislike Fortnite on principle, seeing it as a rip-off of PlayerUnknown’s Battlegrounds. Others despise it due its popularity, dirty hipsters. A certain subset hasn’t even played the game but hates it simply because other people do. If you fall in this mob mentality, your mindset is no different from those that spawn prejudice and discrimination.

It’s stupid to hate Fortnite solely because it’s the popular thing to do, especially when there are so many valid reasons to actually hate it. The game is not amazing—certainly not worthy of Game of the Year—but for many people, it’s fun. Having played over 265 hours, I have both fallen ill to Fortnite fever and suffered its every bug and issue. In the spirit of objectivity, I have designed this review to reflect the myth and fact behind some of the most common gripes with this battle royale.

What is it? Quick Version

Fortnite is a third-person shooter in which you and up to 99 others parachute onto an island to bathe in each other’s blood and guts. Last team or individual standing wins. Weapons, healing items, and vehicles litter the map for you to loot your optimal arsenal. As time moves on, a storm encircles the island, shrinking the playing field. Step into the storm and it slowly kills you, like an 8-5 job. If you die, you’re booted to the lobby to join another game.

Fortnite’s main hook is its building mechanic. By destroying your surroundings, you will obtain resources to construct walls, platforms, ramps, and roofs. You can put up simple barriers to shield bullets or erect immense fortresses to house your ego. You don’t need to build to win, but your chances do increase significantly if you can channel your inner Bob the Builder.

You can also erect other things…

Fortnite is simply a degenerate rip-off of the far superior PUBG.

Fortnite did copy off of PUBG, just like PUBG was influenced by the Hunger Games, which stole from the Japanese movie, Battle Royale. Plagiarism deserves its own circle of hell, but in the entertainment industry, “borrowing” creative ideas is as normal as scratching your junk in public: frowned upon but relatively permitted. Fortnite is not the first one to get the itch, and when everyone starts itching themselves (Call of Duty, Apex Legends, Battlefield), we call it a new genre. Case in point, Crash Team Racing Nitro-Fueled is much-beloved despite being an obvious knock-off of Mario Kart.

Although Fortnite does share much in common with PUBG, it certainly plays differently. Apart from the building element, the game strives for over-the-top action compared to its influence’s more realistic offering. Items like gliders, balloons, and hover boards all lend to more maneuverability and frantic action. One moment, you could be sniping from a mountain, and the next, you’re swooping down into an enemy’s base for a close-up firefight. The weapons can range from your typical load-out (shotguns, assault rifles, pistols) to the absurd (bombs that make others dance, rocket launchers, scoped revolvers).

Ultimately, choosing between Fortnite and PUBG is like asking whether cartoons are better than live-action. It’s your preference. I personally enjoy Fortnite’s smaller map, reduced focus on tactical combat, and ridiculous emphasis on wacky vehicles. If those elements make you cringe, then stick with your gritty realism.

The building component gets in the way of hardcore gunfights.

I find this complaint funny. Have you ever eaten a cheeseburger? It basically copies what hamburgers were already doing, but it added moldy cow juice on top of it. That’s literally the only difference. However, some people don’t like how the cheese taste mixes with the burger taste, so they would prefer the cheese to be removed entirely. And if you do that, you got yourself a hamburger. A cheeseburger tastes good because it’s combines cheese and burger. Fortnite is Fortnite because the building mechanic is combined with the shooty mechanic. If you take out the building stuff, it’s just a hamburger. Or PUBG. Whatever.

Building is a vital part of the game, but you don’t need to construct Rome in ten seconds to be able to win. There are ways to punish players who build excessively (mainly explosives). Overtaking an opposing team’s structure can also be exhilarating, so can evading death by placing 10 tons of wood between you and everyone else. Firefights are often determined by dexterity, levelheadedness, and reactivity. Building just adds another layer.

It may not be your preferred way of playing either. I prefer Smash over typical fighters. I like the Binding of Isaac’s rogue-lite gameplay over Dead Cells’. You like what you like, and that doesn’t mean you’re right or wrong, and it certainly doesn’t mean you can pass judgement on something you haven’t given a fair try.

Caught seconds before Solomon threw his controller across the room.

Fortnite has destroyed an entire generation of children with its memes and obnoxious presentation.

The children were doomed long before Fortnite came out. They fell to Minecraft, Five Nights at Freddy’s, and the Sonic-inspired furries. This battle royale simply is the next horseman of the apocalypse.

Fortnite’s dead memes, trademarked dances, or llama obsession cover up the real issue: the game doesn’t have an identity. The building mechanic is there, but it has very little impact on the tone or art direction. Instead, we get a wacky, cel-shaded world which is about as unoriginal as the 8-bit inspired graphics that currently plague the indie world. Rather than develop an overall aesthetic, the developers just threw every possible idea in the game, from pirate ships to deserts to Vikings to shark people to robots to sinister masked figures to busty cowgirls. If someone was keeping track with a Bingo card, you’d have blackout by now.

Worse still, the developers continually change the game itself. With new modes, locations, and weapons rotating almost weekly, you have to play almost continuously to stay acclimated. Some might say this constant change keeps the game fresh, but it more often makes the game feel inconsistent. New bugs come with each update; weapons aren’t always balanced; and new locations often don’t live up to their predecessors.

Epic could have fine-tuned its existing map and items (or just slowed the update process), making everything feel more purposefully designed and finished. However, they seem terrified of the game growing stale. I can only imagine a room full of developers staring at a blank whiteboard titled, “How Do We Stay Relevant?”, as they worship fidget spinners and social media while Pewdiepie plays in the background.

The Switch version of Fortnite is a Cro-Magnon compared to more playable versions on other consoles.

This is true. I can’t think of any reason to play Fortnite on Switch because it runs so poorly comparative to other consoles. Sure, it’s portable, but I could crap in a paper bag anywhere I want, and that doesn’t make the paper bag better than a toilet. With a lower resolution, a lower frame rate (maxed at 30 FPS), nearer draw distance, and muddy textures, the Switch rendition does not nearly offer the best experience.

This is not to say the game is broken on Switch. It’s very playable. It’s also maddening when you lose to a performance issue. When the game stutters during a firefight or your bullets phase through enemies or you take damage from bullets hitting a two-foot bubble around you, you get salty. Epic has practically given up on improving the Switch version, and their laziness only serves to pour more crap into your paper bag.

What’s the verdict?

Fortnite neither murdered your parents nor cured cancer. It offers a fun, free-to-play experience, and with the famine of good online multiplayer shooters on the Switch, it’s one of the best we have. Despite defining a whole market of paraphernalia and clothing that would make Hot Topic feel inadequate, the game lacks the creativity to make it feel like anything more than a fad. There’s also no harm in enjoying this fad. Just don’t bother with the Switch version if you have another means to play.

Arbitrary Statistics:

  • Score:  8
  • Time Played:  Over 265 hours
  • Number of Players:  1
  • Games Like It on Switch:  Tetris 99 (Somehow?), Splatoon 2

Scoring Policy

Posted by Solomon Rambling in Review, 0 comments
Angels of Death

Angels of Death

For the Love of Kami-Sama

The Japanese entertainment industry is second only to the porn industry in how well it caters to niche audiences. There are hack-n-slash video games with as many boobs as there are enemies. A few too many anime series involve ongoing brother-sister sexual tension because that’s healthy. Even gore finds a way into hentai to create the nastiest Reese’s peanut butter cup out there. There’s just something for everyone. I do recognize that all of these “niche” examples relate to sexual themes, but I started with a reference to the porn industry, and it’s hard to get porn out of your head once it’s in there.

Westerners who enjoy Japanese media already belong to a niche audience, and their tastes in anime/manga/video games further divide the fan base. Thus, when you have a “Japanese horror adventure” like Angels of Death, you wonder who wants this catering service. Because Angels of Death has its own anime, it must have a target audience.  Perhaps as a freeware title, the game was just promising enough to stand out from the garbage.  On the eShop of paid content, it’s just another piece of trash.

What is it?

Angels of Death does little to separate itself from a book or light novel. You can walk, run, and interact with your environment, but the game’s linear path allows for no exploration. Your main task is to move from dialogue sequence to dialogue sequence. Puzzles do occur, but because Angels of Death fears gameplay, it will tell you immediately how to solve them. You can also die sometimes, but death is most often avoided by simply running forward.

In the absence of gameplay, the game focuses on its story which follows 13-year-old Rachel “Ray” Gardner as she suffers from “Convenient Amnesia.” She finds herself in an unfamiliar building, tasked with ascending six floors to escape her strange situation. However, a murderous “floor master” (not be mistaken with the more frightening Wallmaster or ceiling fan) lurks on each level. Ray quickly partners with Zack Foster—the bloodthirsty but brainless floor master of B6—to overcome all others floors so that Zack can escape and kill her.

Yep, she wants to avoid being murdered so she can later be murdered by Zack. “Instantaneous Stockholm Syndrome” is a common symptom of “Convenient Amnesia,” and craving one’s own murder is simply a later side effect.

To give some background, Hoshikuzu KRNKRN created the game in RPG Maker and released it episodically for free. Its popularity then led to a manga and anime adaptation along with novels, prequels, and other offshoots. It’s supposedly a big thing, like Pogs or fidget spinners. Incidentally, Angels of Death’s true mystery challenges us to look outside the game, to understand how the hell it gained such a massive fan base in the first place.

What’s good?

  1. Zack’s character becomes endearing towards the final third of the story. In many respects, Zack embodies the clichéd brooding bad guy who spits on social norms but ultimately reveals his tender soul to his true love. If that makes your heart flutter, you may be an angsty teenager. That said, Zack eventually becomes a tragic, likable figure in spite of the anime archetypes. He is profoundly stupid, not knowing how to read, properly care for his burned body, or eat healthily. He is traumatized, a small boy who never grew up and still cowers from fire. Despite all this, he yearns for normalcy. The rest of his personality may be written by a foul-mouthed fanfic writer, but he at least has some level of depth.
  2. The music can be pretty good, providing a level of atmosphere. Some songs act like acid on the ears—like the wannabe hard rock cacophony which is Zack’s “freakout song”—but generally, the soundtrack can be pleasant, unlike the game’s copy-pasted environments.

What’s bad?

  1. The characters are wholly unoriginal. There’s the mysterious protagonist who is less innocent than she appears. There’s the obsessive lunatic who can soak up bullets and knives like immortal gelatin, at least until the final scene. You also have your ominous mastermind who passed Philosophy 101 but flunked Ethics 101. These characters are so boring and familiar they feel like family, the kind of family you avoid unless it’s Thanksgiving.
  2. The game moves so exhaustingly slowly. The avalanche of dialogue fits the genre but is still suffocating, especially because the characters repeat themselves constantly. Add lethargic animation, random bits of slowdown, and overdramatic scenes, and you, too, will beckon the angel of death to come hither and end your suffering.
  3. The translator seemed to know how to translate but not how to write. The translator seems a bit British, which naturally offends my American sensibilities, but typos and strange creative choices truly drag on the story. Unless KRNKRN struggled to write without a dictionary of clichés, the English translation botches the dialogue by including inconsistent dialects, thesaurus diarrhea, and an overreliance on naughty words.
  4. Worst of all, Angels of Death is a horror game that isn’t horrific. You don’t need great graphics and gore to scare people. Fear can come from suspenseful scenes, an eerie atmosphere, off-screen boogeymen, and grotesque imagery. Angels of Death had none of this. I knew Ray and Zack would not die, so I wasn’t scared for their safety. The game heavily relied on “bad-for-no-reason” villains, so they came off as melodramatic rather than menacing. When sentient vomit is the most unsettling thing in the game, the whole thing feels like a creepypasta written by an edgy otaku.

What’s the verdict?

At this point, I’ve talked so much about this stupid game that I’m getting nauseous. Like its main character, it’s lifeless, dull, and overly fixated on religious themes. The anime adaptation at least feels a little more dynamic and has a better translation, but it still can’t produce the scares or any long-term enjoyment. Unless you live, breathe, and barf Japanese entertainment, Angels of Death will bore you to death, which very well may be preferable over finishing the game.

Arbitrary Statistics:

  • Score:  4.5
  • Time Played:  Over 5 hours
  • Number of Players:  1
  • Games Like It on Switch:  The Count Lucanor, Little Nightmares

Scoring Policy

Posted by Solomon Rambling in Review, 0 comments
I Can Do It Better – 1-2-Switch

I Can Do It Better – 1-2-Switch

When Solomon Becomes Editor Two

I did what I vowed to never do:  spend more than 15 minutes editing a video. For two hours, I slaved away at stitching together scenes to make a pleasant Frankenstein monster.  I think it’s my best video yet (sans Editor One).

This edited video looks (relatively) more polished, and the jokes have some level of timing. My ICDIB entry for a Gummy’s Life looks amateurish by comparison, as if a completely talentless person was given a microphone and a controller. My newest video looks slightly less amateurish, as if a completely talentless person was given a microphone, a controller, and editing software. It’s like I went for the second lowest hanging fruit instead of the first, and that level of mental exertion makes me uncomfortably sweaty.

This experience, admittedly, is a gateway drug. Now that I’ve tasted such refinement, I will no longer be satisfied by simply recording and posting. I’ll need to chase the high. I’ll spend more time in Vegas and more energy in creating scripts. My articles will grow sparser until I barely post any writing at all. All of my creativity will be siphoned into videos, harnessed into well-timed jump cuts and desperate pleas for likes and subscriptions.

By the time I’ve plastered my over-animated face onto thumbnails for reaction videos, it’ll be too late. The video drug will have destroyed all of my humanity. My family and friends won’t recognize me. Instead, if I’m discovered, I’ll forever be known only as that guy that kind-of, sort-of, sometimes sounds like Markiplier.

No, I don’t hear the similarities, but somehow others have.

Regardless, I’m intoxicated on pride now. Offer me your criticism so that I may binge on self-pity or arrogance.

Posted by Solomon Rambling in Journal, 0 comments