Gorogoa

A Quick Walkthrough of Gorogoa

A Quick Walkthrough of Gorogoa

The Raison D’etre

Apart from providing entertainment, video games have single-handedly provided hundreds—if not thousands—of people with their income.  These are your streamers, YouTube personalities, and pro gamers.  Many of these individuals have needed only one game to guarantee their paycheck, be it Minecraft, Fortnite, the Binding of Isaac, Super Smash Bros., Call of Duty, or XCOM.  For the pro gamer, this is understandable; it’s hard enough to git gud on a single game, let alone gud enough to beat every other gamer out there.  For the content creators, it becomes baffling how they pull in the money after hundreds of episodes on the same game. 

It takes a special game to create such a track record.  We know GoNNER and Angels of Death have little chance of attracting attention.  Certain games, like Think of the Children or A Gummy’s Life, can barely offer enough content to garner one video.  I could theoretically create an entire series around playing Spacecats with Lasers, but it would most likely be a documentary of my descent into depravity and desperation.  No one can remain sane playing that game longer than five hours. 

This gets to the most important element:  you have to actually enjoy the game to make a profit from it eventually.  Many of the games I like most have already been gutted and stripped of all appeal by other content creators.  I would only be a vulture picking at fetid scraps if I were to start my own series on such games.

Gorogoa falls into the category of not having enough content.  I adore the game, perhaps more than most if internet search results have anything to do with it.  No matter how many angles I could take, Gorogoa could only sustain interest for another article and maybe another video.  It’s a fascinating game which deserves more attention—hence this video—but it does not offer the replayability of such games like Enter the Gungeon or even Skyrim

So Gorogoa cannot be my money maker, but it has been interesting to play it repeatedly.  Due to my efforts to cut out the black lines in the video, I replayed Gorogoa at least five times (making it my tenth or so play-through since I purchased it).  I am not one to speed run, but there is a certain sense of exhilaration in beating your previous time.  My initial run in this recording process was 35 minutes, and our final point is around 22.  It absolutely kills the pacing of the game, but its brevity does make me feel more masculine. 

It’s a bummer the end result is marred by the visual issues, but if Gorogoa hates Elgato, I can’t blame it.     

Posted by Solomon Rambling in Journal, 0 comments
I Can Do It Better – Think of the Children

I Can Do It Better – Think of the Children

Solomon’s To-Do List

  1. Write a competent video journal:  You can’t keep treating them like your idea garbage dump; people might read them one day.
  2. Complete blogitorial: These really shouldn’t take three weeks to write it; you’ve been getting lazy.
  3. Finish short story:  You were barely a blip on Reddit; now you’re forgotten.
  4. Make your Gorogoa video walkthrough:  Gorogoa is the only reason people still stumble onto your site. 
  5. Beat Dead Cells and Crypt of the Necrodancer: It’s almost been a year since you bought them, Solomon.
  6. Draft a video idea which interests Editor One:  He’s too busy for bad ideas.
  7. Clean up the web site:  It’s missing links; certain pages are becoming cluttered; you can’t be afraid of code for much longer.
Posted by Solomon Rambling in Journal, 0 comments
Gorogoa

Gorogoa

A Priceless Triumph

Some art reaches perfection by slow cooker. J. R. R. Tolkien spent 12 years writing the 4000+-page monstrosity that is the Lord of the Rings, which has come to define fantasy. Richard Linklater filmed his movie, Boyhood, over the same number of years to capture the literal development of its central character, and the movie is hailed as one of the greatest this century. Duke Nukem Forever ate through 15 years of production before it finally hit shelves, and critics and players have heralded it as the greatest game to suck ass ever. Now, we have Gorogoa, meticulously crafted by Jason Roberts over seven years. Like my first two examples, all of those years have amounted to a gaming masterpiece.

Typically, for a game that scores this highly, I have thrown out my standard review format and gone with a Top 10 of some sort. However, unlike Super Mario Odyssey and BotW, Gorogoa has not received the same universal praise, suffering criticisms namely for its length and price. Many have been hesitant to pay $15 for a game that can be completed in less than two hours, especially in this age when free-to-play content can offer tens of hours of entertainment. Thus, my aim here is not to critique Gorogoa but to deliver a counter-argument to the criticisms levied against one of the best games of this generation.

Beware. There be spoilers. If you trust me, buy the game because it’s best enjoyed with no prior knowledge (like Night in the Woods). If you don’t trust me, good for you: older male strangers on the internet can be dangerous, especially if they’re encouraging you to do something inappropriate.

What is it?

Gorogoa theoretically belongs to the puzzle genre, but it challenges you more intuitively than it does intellectually. You are presented with a grid which can contain four pictures at once. Like cel animation, these pictures can be layered on top of each other to create one image or be separated into multiple scenes. Each picture contains a piece of the puzzle and story, and you can zoom in or scroll an individual scene. The overall puzzle comes from correctly positioning the images next to each other or overlaying them to progress the story.

I bet you’re just about as confused as I am with what I wrote. Gorogoa is difficult to capture with either still images or written descriptions. Its living pictures create an ever-moving narrative which challenges your spatial reasoning abilities. For an example that’s been done to death, one situation finds you with three pictures:  a crow in a tree, a room with framed paintings, and a boy on a roof with a bowl resting on a surface beside him. To progress the story, you will focus in on the bowl as well as one of the framed pictures of an apple in a tree. If assembled in the way pictured below, the images will match seamlessly, causing the crow to leave, thereby displacing an apple from the branch into the bowl.

To match the mind-spasming pictures, Gorogoa presents a mysterious, fractured narrative of one man’s life. The beginning of the game will introduce you to him as a boy as he encounters a massive seahorse-like dragon. He sets out to collect various colored objects for what appears to be a peace offering to the beast. As you guide him in collecting these objects, you will encounter four other time periods, including one in which the young boy is now an old man. The city ages with him, presenting both destruction and reconstruction. This world constitutes a greater puzzle overall, challenging you to interpret the meaning behind the protagonist’s actions.

What’s utterly fantastic?

  1. The art and sound are stunning. Everything is hand-drawn, and it’s the good kind, not some kindergartener’s excuse for achievement. Each image is crisp and allows for layers of detail, which is vital as you magnify specific objects. The sound design is minimalistic but atmospheric, brewing a mysterious tone without steering focus away from the imagery. In one image, we see a close-up of the monster’s eye, and once it moves, a horn trills eerily. Split-second moments like this—combining startling imagery with sound—manage to unsettle the audience.
  2. The puzzles stand among the most inventive I have ever experienced. Gorogoa offers a moderate challenge, but the satisfaction of finding a solution comes not from the difficulty but from the unexpected optical illusions you must manipulate. The sun is a crank; a head becomes a coin; and broken objects lead to new worlds. Fans of Monument Valley will certainly squeal over this one.
  3. Gorogoa delivers a poignant tale of a man’s search for meaning in the wake of destruction. Themes include powerlessness, despair, spirituality, healing, nothingness, and the absurd. Remarkably, Jason Roberts manages to convey these themes without using any text or dialogue; his imagery provides everything. Kotaku’s Chris Kohler has written a lovely article on Roberts, Gorogoa, and its story for those who are interested in more details.

What’s been criticized?

  1. The game is short. As I stated, your first play-through shouldn’t take longer than two hours, and subsequent play-throughs may end in under an hour. Because the game mechanics are so enticing, I understand why people want more, but brevity is important here. Harlan Ellison’s short story, “I Have No Mouth, and I Must Scream,” could be extended into a full novel, but part of the genius behind the story is how much character, lore, and imagery Ellison manages to compact in a meager word count. Gorogoa similarly triumphs by delivering surprising puzzle themes at quick pace, allowing them to leave a mark without growing stale. The chapters may have been stronger if they were of equal length (hence my 0.5 deduction), but this is a small gripe given the quality of the content.  Some have also complained that Gorogoa has little replay value. This critique is peculiar to me, considering the large majority of puzzle games don’t have much replay value. You can’t “unknow” a solution, unless you’re especially forgetful or are willing to head-bang a cinderblock. That said, Gorogoa entices repeated play-throughs, not only to better understand the story but to show off the remarkable content to others.
  2. Puzzles can devolve to aimless mixing and matching until you find the solution. Admittedly, I even moved tiles around randomly when I felt stuck, but I don’t label this a fault in the game’s design. Perhaps our observational skills are lacking. Unlike other puzzles, Gorogoa challenges you to attend to specific details and be aware of how seemingly incongruent pieces can interlock. Because we are not used to this kind of problem-solving, we inherently miss clues. Solutions never reduce to the absurdity of point-and-click combinations (a la King’s Quest), and when pieces did connect, it made sense. It can be frustrating to not understand a brain teaser, but that doesn’t always mean the game is at fault.
  3. The narrative is difficult to understand and, as such, alienates players. Gorogoa does not present a simple story, and it took me three play-throughs to feel like I had a good grasp on what it tries to convey. Not all tales are easily understood, and numerable pieces of fine literature benefit from complex symbols and hidden meanings. Not everyone will enjoy Gorogoa’s narrative, just like not everyone will enjoy House of Leaves or Grendel, and that’s fine. For those who do not want to analyze Gorogoa, the story can be left an unfinished puzzle about a boy, a dragon, some old dude, and colored balls. For those who want something more, there is much to interpret and ponder. Neither play approach is better, but it’s not the game’s fault if you don’t understand it.

What’s the verdict?

Much more could be said about Gorogoa, but I have already exceeded what is typical of a long review for me. If I haven’t made it already apparent, Gorogoa is a must-play. Fifteen bucks may be a steep asking price for many of you, especially if you have a tight budget, but if this is the case, I recommended grabbing it from on iOS where it is a buck. The Switch version is ideal because you can enjoy it on the big screen or play through it with touch controls. Just play it; experience it. Gorogoa exemplifies art in video games and quality gaming.

Arbitrary Statistics:

  • Score: 9.5
  • Time Played: Over 3 hours
  • Number of Players: 1
  • Games Like It on Switch: FRAMED Collection, Inside

Scoring Policy

Posted by Solomon Rambling in Review, 0 comments