The Intermediate Beasties
We’re close to getting through all of the intermediate houses, so let’s review what monsters we find in them. Each house had two new enemies apiece (with the exception of the House of Wind), excluding the mini-bosses.
The Intermediate Beasties
We’re close to getting through all of the intermediate houses, so let’s review what monsters we find in them. Each house had two new enemies apiece (with the exception of the House of Wind), excluding the mini-bosses.
Intermission Time, But Not Really
We’re officially done with half of the houses in Red Rope, and now we’re face with the following question: are we half-full kind of people or half-empty? Put more relevantly, are we the people who look at the halfway marker and think we’re inching ever nearer to the end? Or are we the people who think about all the work they had to do to get to the midway point and gripe about having to do the same amount of work again?
Player 2 sits in the former camp, and I dwell in the latter. This video series has been fun to make, but some of these videos have drained the life out of me (i.e. the previous house). I’m also a curmudgeon who thinks life is about the end and not the journey. With the Brain School, I recall how writing the middle portion was such a slog. I was already envisioning the ending, but the whole lead up to that point still felt like a desert with no determinable end.
Part of the pressure has been the self-imposed deadline. Player 2 and I want to host a contest related to Red Rope in November, so we want all the videos out by then. You’d think four months would be more than enough, but my motivation runs on solar power in the dark winter. I’ve got to publish a review by then as well, and I don’t know if this slow-and-steady thing is going to let me beat the hare.
We’ll see. We’re at our “hump video,” and I’ll be damned if I call it anything else.
Just Not Feeling It
I don’t particularly feel like writing anything today. Here is the House of Water after a long hiatus. More content will follow on a to-be-determined timeline.
Best,
Solomon
Diamond in the Rough
I’ve searched for hidden games on the eShop since I bought the Switch, hoping to pull a golden nugget from the trash dump of shovelware now plaguing the system. This process has not been very fruitful at all, pairing me with the likes of Headsnatchers, Concept Destruction, World for Two, and the Town of Light. Admittedly, I made my search more painful by the rigid rules I set for what constituted a “hidden gem.” Because I’ve been an indie afficionado for some time, simply being a lesser-known indie release is not enough to qualify a game as a hidden gem. No, a hidden gem needs less than four reviews on Metacritic and fewer than 100 reviews on Steam.
Am I arbitrary? Absolutely.
Red Rope: Don’t Fall Behind+, however, met these parameters, becoming my one and only hidden game on the Switch. That’s not to say I found something that will appeal to everyone. It’s not even close to being a perfect game, with its quality hovering around the 7.5/8 scores. It has some absurdly frustrating sections, as we’ll see with the fifth video. Player 2 hasn’t played a more difficult game, and the two of us have bickered a fair share in learning how to cooperate. Despite all this, we look forward to recording it each week.
My hope is that these videos will bring more recognition to a game that deserves it. Considering I have only a fraction of the following Red Rope has, it is a bit of a pipe dream to do this, but Player 2 and I will try our darn hardest. We may put together a promotion of sorts in the future, but we have to finish this walkthrough first. We’re four videos in, and we have at least nine to go.
Wish us luck.
The Beasties After Your Blood
Now that we have covered three houses, you have seen almost every single enemy in the initial four houses, of which there are only six. Here, I’ll provide an overview of all of them for easy reference.
See my video journal article for the first house for information on skeletons, keys, and shadows.